# pins.ludic - the player's own marks: a note at a place, with a symbol, a colour, the day it was # made and a name. It does not route anyone and it does not move. One may be open (on the map's # legend) and one followed (on the compass); the symbol last chosen is the next mark's. export property MinimapPin { x: float = 0.0 z: float = 0.0 icon: int = 0 # 0 .. symbols - 1, the game's colour: int = 0 # 0 .. colours - 1, the game's day: int = 1 label: string = "" } export function minimap_config_pins(minimap_st: mut MinimapState, max: int, symbols: int, colours: int) -> void { minimap_st.mm_pin_max = Math.max(max, 1) minimap_st.mm_symbols = Math.max(symbols, 1) minimap_st.mm_colours = Math.max(colours, 1) minimap_pins_clear(minimap_st) } export function minimap_pins_clear(minimap_st: mut MinimapState) -> void { if minimap_st.mm_pins == null { @alloc_ok("once: the marks' list, cleared after") minimap_st.mm_pins = new []MinimapPin } else { List.clear(minimap_st.mm_pins) } minimap_st.mm_open = -1 minimap_st.mm_followed = -1 minimap_st.mm_last = 0 minimap_st.mm_placing = false } export function minimap_pin_count(minimap_st: MinimapState) -> int { if minimap_st.mm_pins == null { return 0 } return len(minimap_st.mm_pins) } export function minimap_pin_max(minimap_st: MinimapState) -> int { return minimap_st.mm_pin_max } export function minimap_pin_full(minimap_st: MinimapState) -> bool { return minimap_pin_count(minimap_st) >= minimap_st.mm_pin_max } # a mark at (x, z) made today, with the colour 0; -1 when the map holds all it will export function minimap_pin_add(minimap_st: mut MinimapState, x: float, z: float, icon: int, label: string) -> int { if minimap_st.mm_pins == null { minimap_pins_clear(minimap_st) } if minimap_pin_full(minimap_st) { return -1 } @alloc_ok("a mark put down: kept, and the map holds at most its most") let p = new MinimapPin p.x = x p.z = z p.icon = Math.clamp(icon, 0, minimap_st.mm_symbols - 1) p.day = MinimapWorld.day() p.label = label @alloc_ok("a mark put down: kept, and the map holds at most its most") push(minimap_st.mm_pins, p) minimap_st.mm_last = p.icon return len(minimap_st.mm_pins) - 1 } # as saved: everything given, the symbol last chosen left alone export function minimap_pin_put(minimap_st: mut MinimapState, x: float, z: float, icon: int, colour: int, day: int, label: string) -> int { if minimap_st.mm_pins == null { minimap_pins_clear(minimap_st) } if minimap_pin_full(minimap_st) { return -1 } @alloc_ok("a mark put down: kept, and the map holds at most its most") let p = new MinimapPin p.x = x p.z = z p.icon = Math.clamp(icon, 0, minimap_st.mm_symbols - 1) p.colour = Math.clamp(colour, 0, minimap_st.mm_colours - 1) p.day = day p.label = label @alloc_ok("a mark put down: kept, and the map holds at most its most") push(minimap_st.mm_pins, p) return len(minimap_st.mm_pins) - 1 } # the i-th mark, or an empty one past the end export function minimap_pin(minimap_st: MinimapState, i: int) -> MinimapPin { if i < 0 or i >= minimap_pin_count(minimap_st) { return minimap_st.mm_none } return minimap_st.mm_pins[i] } # the nearest n marks within `within` of (x, z), nearest first, leaving out the followed one export function minimap_pins_near(minimap_st: mut MinimapState, x: float, z: float, n: int, within: float) -> []int { let out = minimap_st.mm_near List.clear(out) for k in 0 .. n { var best = -1 var bd = within * within for i in 0 .. minimap_pin_count(minimap_st) { if i == minimap_st.mm_followed or mm_has(out, i) { continue } let d = (minimap_st.mm_pins[i].x - x) * (minimap_st.mm_pins[i].x - x) + (minimap_st.mm_pins[i].z - z) * (minimap_st.mm_pins[i].z - z) if d < bd { bd = d best = i } } if best < 0 { break } kept_push(out, best) } return out } function mm_has(xs: []int, v: int) -> bool { for i in 0 .. len(xs) { if xs[i] == v { return true } } return false }