# ludic.nav - a navmesh per kind of walker (a person, a large animal, a small one): built from # triangles and the cylinders nothing stands in, or loaded from the bytes a bake saved; asked for # the nearest walkable point, a path as corners, and whether a straight line stays walkable. module ludic_nav uses ludic_base numbers float import "ludic.base" import "native.ludic" import "state.ludic" import "build.ludic" import "query.ludic" import "crowd.ludic" import "resident.ludic" import "resident_count.ludic"