# queries.ludic - what the game asks of the session export function net_state(net_st: NetState) -> int { return net_st.net__state } export function net_live(net_st: NetState) -> bool { return net_st.net__state == NET_HOSTING or net_st.net__state == NET_JOINED } export function net_active(net_st: NetState) -> bool { return net_st.net__state != NET_IDLE and net_st.net__state != NET_LOST } export function net_hosting(net_st: NetState) -> bool { return net_st.net__state == NET_HOSTING } export function net_joined(net_st: NetState) -> bool { return net_st.net__state == NET_JOINED } export function net_joining(net_st: NetState) -> bool { return net_st.net__state == NET_JOINING } export function net_my_pid(net_st: NetState) -> int { return net_st.net__my_pid } export function net_token(net_st: NetState) -> int { return net_st.net__token } export function net_time(net_st: NetState) -> float { return net_st.net__time } export function net_why(net_st: NetState) -> int { return net_st.net__why } export function net_join_ip(net_st: NetState) -> int { return net_st.net__join_ip } export function net_join_port(net_st: NetState) -> int { return net_st.net__join_port } export function net_port(net_st: NetState) -> int { if net_st.net__sock <= 0 { return 0 } return NetSocket.port(net_st.net__sock) }