# room_connect.ludic - the matchmaker's answer: a guest dials the host it named (or is out), # and leaving lets the room go # the matchmaker let this machine down: a guest is out, a host keeps its code-less party @alloc_ok("once, when a room cannot be had") function net__room_fail(net_st: mut NetState, why: int) -> void { net__log(`matchmaker: {why}`) let was_guest = net_st.net__r_role == 2 let room = net_st.net__room net_st.net__r_state = NET_R_IDLE net_st.net__r_role = 0 if was_guest { net__lose_with(net_st, why, room) } else { net__fact(net_st, NET_ROOM_FAILED, -1, 0, why, room) } } # the guest: to the host's outside address, or its inside one behind the same router @alloc_ok("once per room answer") function net__room_connect(net_st: mut NetState, host_pub: string, host_local: string) -> void { var target = host_pub var same_router = false if len(host_pub) > 0 and net_st.net__pub_ip != 0 and net_parse_code(net_st, host_pub) and net_st.net__code_ip == net_st.net__pub_ip { same_router = true } if len(host_pub) == 0 or same_router { target = host_local } if not net_parse_code(net_st, target) { net__room_fail(net_st, NET_WHY_BAD_ADDRESS) return } net_st.net__r_state = NET_R_DONE net_st.net__r_t = 0.0 net_st.net__state = NET_IDLE # net_join wants a fresh start net_join(net_st, net_st.net__code_ip, net_st.net__code_port) net_st.net__dial_heard = net_st.net__peers[0].heard if net__conf(net_st).force_relay and net_st.net__relay_ip != 0 { # a test of the relay alone net__use_relay(net_st) return } net__log(`room {net_st.net__room}: dialling {target}`) } function net__room_reset(net_st: mut NetState) -> void { if net_st.net__http != 0 { Http.free(net_st.net__http) net_st.net__http = 0 } net_st.net__r_state = NET_R_IDLE net_st.net__r_role = 0 net_st.net__room = "" net_st.net__via_relay = false net_st.net__relay_ip = 0 net_st.net__relay_port = 0 net__punch_clear(net_st) }