# ludic.physics/fact_pool.ludic - the facts' records made at the start (PHYSFACTS of them) with a free list # of room for all, so a frame holding a new peak of facts makes nothing until that many are held const PH_FACTS: int = 64 function ph_fpool_new() -> []PhysFact { let l = new []PhysFact for i in 0 .. PH_FACTS { push(l, new PhysFact) } return l } function ph_ffree_new() -> []PhysFact { let l = ph_fpool_new() List.clear(l) return l } # past them: a record for the new peak, kept in the pool for good @alloc_ok("a new peak of facts held at once, past the 64 made at the start; kept and reused") function ph_fact_more(physics_st: mut PhysicsState) -> PhysFact { let f = new PhysFact push(physics_st.ph_fpool, f) return f }