# walker_test.ludic - a walker on the real Jolt: it stands, walks, steps onto a low stone, is held # by a tall one, jumps and lands, shoves a crate aside; and a boat-shaped body turns under a torque import "ludic.physics" import "ludic.base" program WalkerTest { numbers float function pose(physics_st: mut PhysicsState, id: int) -> PhysPose { let p = new PhysPose if not phys_pose(physics_st, id, p) { return null } return p } function wpose(physics_st: mut PhysicsState, id: int) -> PhysWalk { let p = new PhysWalk if not phys_walker_pose(physics_st, id, p) { return null } return p } function flat(physics_st: mut PhysicsState) -> void { expect(phys_open(physics_st, 1024, 1)) let h = floats(64 * 64) for i in 0 .. 64 * 64 { h[i] = 0.0 } phys_ground_add(physics_st, phys_heightfield(physics_st, h, 64, -32.0, -32.0, 1.0)) } function walk(physics_st: mut PhysicsState, id: int, seconds: float, vx: float, vz: float) -> void { for i in 0 .. int(seconds * 60.0) { phys_walker_step(physics_st, id, 1.0 / 60.0, vx, vz, 0.0) } } test "a walker falls to the ground, stands, and walks at the speed it asks" (physics_st: mut PhysicsState) { flat(physics_st) let me = phys_walker_add(physics_st, 0.35, 1.8, 0.0, 1.0, 0.0, 50.0, 70.0) walk(physics_st, me, 1.0, 0.0, 0.0) let p = wpose(physics_st, me) expect_eq(p.ground, PHYS_ON_GROUND) expect(Math.abs(p.y) < 0.05) walk(physics_st, me, 2.0, 3.0, 0.0) let q = wpose(physics_st, me) expect(Math.abs(q.x - 6.0) < 0.2) expect(q.body >= 0) phys_close(physics_st) } test "a low stone is a step, a tall one is a wall" (physics_st: mut PhysicsState) { flat(physics_st) let stone = phys_offset(physics_st, phys_box(physics_st, 1.0, 0.15, 3.0), 0.0, 0.15, 0.0, 0.0) phys_static_add(physics_st, stone, 3.0, 0.0, 0.0, 0.0) let wall = phys_offset(physics_st, phys_box(physics_st, 1.0, 1.5, 3.0), 0.0, 1.5, 0.0, 0.0) phys_static_add(physics_st, wall, 3.0, 0.0, 10.0, 0.0) phys_settle(physics_st) let a = phys_walker_add(physics_st, 0.35, 1.8, 0.0, 0.0, 0.0, 50.0, 70.0) phys_walker_limits(physics_st, a, 0.55, 0.5, 50.0) walk(physics_st, a, 1.5, 2.0, 0.0) let pa = wpose(physics_st, a) expect(pa.x > 2.5) expect(Math.abs(pa.y - 0.3) < 0.05) let b = phys_walker_add(physics_st, 0.35, 1.8, 0.0, 0.0, 10.0, 50.0, 70.0) walk(physics_st, b, 2.0, 2.0, 0.0) let pb = wpose(physics_st, b) expect(pb.x < 1.7) expect(Math.abs(pb.y) < 0.05) phys_close(physics_st) } test "a jump leaves the ground and comes back down" (physics_st: mut PhysicsState) { flat(physics_st) let me = phys_walker_add(physics_st, 0.35, 1.8, 0.0, 0.0, 0.0, 50.0, 70.0) walk(physics_st, me, 0.5, 0.0, 0.0) phys_walker_step(physics_st, me, 1.0 / 60.0, 0.0, 0.0, 5.0) walk(physics_st, me, 0.25, 0.0, 0.0) let up = wpose(physics_st, me) expect_eq(up.ground, PHYS_IN_AIR) expect(up.y > 0.5) walk(physics_st, me, 1.5, 0.0, 0.0) let down = wpose(physics_st, me) expect_eq(down.ground, PHYS_ON_GROUND) expect(Math.abs(down.y) < 0.05) phys_close(physics_st) } test "walking into a crate shoves it, and a placed walker stands where it was put" (physics_st: mut PhysicsState) { flat(physics_st) let crate = phys_body_add(physics_st, phys_box(physics_st, 0.25, 0.25, 0.25), 2.0, 0.25, 0.0, 0.0, 4.0) let me = phys_walker_add(physics_st, 0.35, 1.8, 0.0, 0.0, 0.0, 50.0, 70.0) for i in 0 .. 150 { phys_walker_step(physics_st, me, 1.0 / 60.0, 2.0, 0.0, 0.0) phys_step(physics_st) } expect(pose(physics_st, crate).x > 2.5) phys_walker_place(physics_st, me, -10.0, 0.0, -10.0) let p = wpose(physics_st, me) expect(Math.abs(p.x + 10.0) < 0.01) phys_walker_remove(physics_st, me) expect(wpose(physics_st, me) == null) phys_close(physics_st) } test "a torque turns a body and a force carries it" (physics_st: mut PhysicsState) { expect(phys_open(physics_st, 64, 1)) phys_gravity(physics_st, 0.0) let hull = phys_body_add(physics_st, phys_box(physics_st, 0.6, 0.2, 1.8), 0.0, 0.0, 0.0, 0.0, 120.0) for i in 0 .. 60 { phys_torque(physics_st, hull, 0.0, 200.0, 0.0) phys_force(physics_st, hull, 0.0, 0.0, 240.0) phys_step(physics_st) } expect(phys_spin_y(physics_st, hull) > 0.1) expect(pose(physics_st, hull).z > 0.5) let p = pose(physics_st, hull) p.x = 5.0 phys_set_pose(physics_st, hull, p) expect(Math.abs(pose(physics_st, hull).x - 5.0) < 0.01) phys_close(physics_st) } }