# vote_state.ludic - the vote as it stands export function ses_vote_live(session_st: SessionState) -> bool { return session_st.session__vote_t > 0.0 } export function ses_vote_id(session_st: SessionState) -> int { return session_st.session__vote_id } export function ses_vote_kind(session_st: SessionState) -> int { return session_st.session__vote_kind } export function ses_vote_text(session_st: SessionState) -> string { return session_st.session__vote_text } export function ses_vote_left(session_st: SessionState) -> float { return session_st.session__vote_t } export function ses_vote_yes(session_st: SessionState) -> int { return session_st.session__vote_yes } export function ses_vote_no(session_st: SessionState) -> int { return session_st.session__vote_no } export function ses_vote_mine(session_st: SessionState) -> int { return session_st.session__vote_mine } export function ses_vote_passed(session_st: SessionState) -> int { return session_st.session__vote_passed }