# ludic.steps - a step is a question about state, answered by the game through a port; a chapter # is a table of steps; the current one ticks its steps as they are met and moves on when all are module ludic_steps uses ludic_base numbers float import "ludic.base" import "state.ludic" import "kinds.ludic" import "arc.ludic" import "check.ludic" import "party.ludic" import "each.ludic"