# steps_test.ludic - shapes answered from a fake world, an arc that ticks and moves on, and a party # whose shares pool as each kind says import "ludic.steps" import "ludic.base" program StepsTest { numbers float state StepsTestState { vals: []int = null # value of kind k for this machine party: bool = false seats: int = 1 # seats 0 .. seats-1 are taken } function fake_value(steps_test_st: StepsTestState, kind: int, param: int, player: int) -> int { if player != 0 or kind < 0 or kind >= len(steps_test_st.vals) { return 0 } return steps_test_st.vals[kind] } function fake_party(steps_test_st: StepsTestState) -> bool { return steps_test_st.party } function fake_present(steps_test_st: StepsTestState, p: int) -> bool { return p < steps_test_st.seats } bind StepsWorld { value: fn fake_value, party: fn fake_party, present: fn fake_present } const K_WOOD: int = 0 # count, summed const K_SIGNS: int = 1 # mask counted, or'd const K_ALL: int = 2 # every bit of param, or'd const K_FIRE: int = 3 # yes, anyone const K_REP: int = 4 # count, best of const K_COMPASS: int = 5 # yes, each const K_HOUR: int = 6 # yes, the world's function kind(shape: int, pool: int, shows: bool) -> StepsKind { let k = new StepsKind k.shape = shape k.pool = pool k.shows = shows return k } function fresh(steps_st: mut StepsState, steps_test_st: mut StepsTestState) -> void { steps_reset(steps_st) steps_config(steps_st, 4) steps_test_st.party = false steps_test_st.seats = 1 steps_test_st.vals = new []int for i in 0 .. 7 { push(steps_test_st.vals, 0) } let ks = new []StepsKind push(ks, kind(STEPS_SHAPE_COUNT, STEPS_POOL_SUM, true)) push(ks, kind(STEPS_SHAPE_MASK, STEPS_POOL_OR, true)) push(ks, kind(STEPS_SHAPE_MASK_ALL, STEPS_POOL_OR, true)) push(ks, kind(STEPS_SHAPE_YES, STEPS_POOL_ANY, false)) push(ks, kind(STEPS_SHAPE_COUNT, STEPS_POOL_MAX, true)) push(ks, kind(STEPS_SHAPE_YES, STEPS_POOL_EACH, false)) push(ks, kind(STEPS_SHAPE_YES, STEPS_POOL_WORLD, false)) steps_kinds(steps_st, ks) } # chapter 0: 5 wood, a fire; chapter 1: two signs, the compass function two_chapters(steps_st: mut StepsState) -> void { steps_chapter_add(steps_st) steps_add(steps_st, K_WOOD, 0, 5) steps_add(steps_st, K_FIRE, 0, 1) steps_chapter_add(steps_st) steps_add(steps_st, K_SIGNS, 0, 2) steps_add(steps_st, K_COMPASS, 0, 1) } function facts_of(steps_st: StepsState, what: int) -> int { let fs = q_drain(steps_facts(steps_st)) var n = 0 for i in 0 .. len(fs) { if fs[i].what == what { n += 1 } } return n } function shares(a: int, b: int) -> []int { let s = new []int push(s, a) push(s, b) return s } test "a step is answered by its kind's shape" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) { fresh(steps_st, steps_test_st) steps_test_st.vals[K_WOOD] = 4 expect(not steps_eval(steps_st, K_WOOD, 0, 5)) steps_test_st.vals[K_WOOD] = 5 expect(steps_eval(steps_st, K_WOOD, 0, 5)) steps_test_st.vals[K_SIGNS] = 5 expect(steps_eval(steps_st, K_SIGNS, 0, 2)) expect_eq(steps_got(steps_st, K_SIGNS, 0), 2) steps_test_st.vals[K_ALL] = 3 expect(not steps_eval(steps_st, K_ALL, 7, 0)) expect_eq(steps_got(steps_st, K_ALL, 7), 2) expect_eq(steps_want(steps_st, K_ALL, 7, 0), 3) expect_eq(steps_got(steps_st, K_FIRE, 0), -1) } test "an arc's steps stick as they are met, and a full chapter opens the next" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) { fresh(steps_st, steps_test_st) two_chapters(steps_st) expect_eq(steps_count(steps_st), 2) expect_eq(steps_in(steps_st, 1), 2) steps_test_st.vals[K_FIRE] = 1 steps_check(steps_st) expect(steps_done(steps_st, 1)) expect(not steps_done(steps_st, 0)) expect_eq(facts_of(steps_st, STEPS_MET), 1) steps_test_st.vals[K_FIRE] = 0 steps_check(steps_st) expect(steps_done(steps_st, 1)) steps_test_st.vals[K_WOOD] = 9 steps_check(steps_st) expect_eq(steps_current(steps_st), 1) expect_eq(steps_done_mask(steps_st), 0) let fs = q_drain(steps_facts(steps_st)) expect_eq(len(fs), 2) expect_eq(fs[1].what, STEPS_CHAPTER) expect_eq(fs[1].chapter, 0) } test "a step met before its chapter opens ticks the moment it is looked at" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) { fresh(steps_st, steps_test_st) two_chapters(steps_st) steps_test_st.vals[K_SIGNS] = 3 steps_test_st.vals[K_COMPASS] = 1 steps_test_st.vals[K_WOOD] = 5 steps_test_st.vals[K_FIRE] = 1 steps_check(steps_st) expect_eq(steps_current(steps_st), 1) steps_check(steps_st) expect(steps_finished(steps_st)) } test "a chapter holds at most six steps" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) { fresh(steps_st, steps_test_st) expect(not steps_add(steps_st, K_WOOD, 0, 1)) steps_chapter_add(steps_st) for i in 0 .. STEPS_PER_CHAPTER { expect(steps_add(steps_st, K_WOOD, 0, i)) } expect(not steps_add(steps_st, K_WOOD, 0, 9)) } test "the steps asked for right now" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) { fresh(steps_st, steps_test_st) two_chapters(steps_st) expect(steps_wants(steps_st, K_FIRE, -1)) expect(not steps_wants(steps_st, K_SIGNS, -1)) } test "a tally adds up across the party, and a mask unions" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) { fresh(steps_st, steps_test_st) two_chapters(steps_st) steps_test_st.party = true steps_test_st.seats = 2 steps_test_st.vals[K_WOOD] = 3 expect(not steps_met(steps_st, 0)) steps_share(steps_st, 1, 0, shares(2, 0)) expect(steps_met(steps_st, 0)) expect_eq(steps_party_got(steps_st, 0), 5) let kept = new []int steps_my_shares_into(steps_st, kept) steps_my_shares_into(steps_st, kept) let made = steps_my_shares(steps_st) expect_eq(len(kept), len(made)) for i in 0 .. len(made) { expect_eq(kept[i], made[i]) } steps_set_current(steps_st, 1) steps_test_st.vals[K_SIGNS] = 1 steps_share(steps_st, 1, 1, shares(2, 0)) expect(steps_met(steps_st, 0)) } test "anyone having done it is the party having done it" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) { fresh(steps_st, steps_test_st) two_chapters(steps_st) steps_test_st.party = true steps_test_st.seats = 3 steps_share(steps_st, 2, 0, shares(0, 1)) expect(steps_met(steps_st, 1)) } test "a thing in the pack is met when every player has one, and says who has not" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) { fresh(steps_st, steps_test_st) two_chapters(steps_st) steps_set_current(steps_st, 1) steps_test_st.party = true steps_test_st.seats = 3 steps_test_st.vals[K_COMPASS] = 1 steps_share(steps_st, 1, 1, shares(0, 1)) expect(not steps_met(steps_st, 1)) expect_eq(steps_each(steps_st, 1), 2) let lack = steps_lacking(steps_st, 1) expect_eq(len(lack), 1) expect_eq(lack[0], 2) steps_share(steps_st, 2, 1, shares(0, 1)) expect(steps_met(steps_st, 1)) } test "a player who leaves takes their share with them" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) { fresh(steps_st, steps_test_st) two_chapters(steps_st) steps_test_st.party = true steps_test_st.seats = 2 steps_share(steps_st, 1, 0, shares(5, 0)) expect(steps_met(steps_st, 0)) steps_leave(steps_st, 1) expect(not steps_met(steps_st, 0)) } test "a share about another chapter is ignored, and the best of a tally is the best" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) { fresh(steps_st, steps_test_st) steps_chapter_add(steps_st) steps_add(steps_st, K_REP, 0, 25) steps_test_st.party = true steps_test_st.seats = 2 steps_share(steps_st, 1, 3, shares(99, 0)) expect(not steps_met(steps_st, 0)) steps_test_st.vals[K_REP] = 10 steps_share(steps_st, 1, 0, shares(30, 0)) expect(steps_met(steps_st, 0)) expect_eq(steps_party_got(steps_st, 0), 30) } test "the world's steps are asked of this machine alone" (steps_st: mut StepsState, steps_test_st: mut StepsTestState) { fresh(steps_st, steps_test_st) steps_chapter_add(steps_st) steps_add(steps_st, K_HOUR, 0, 1) steps_test_st.party = true steps_test_st.seats = 2 steps_share(steps_st, 1, 0, shares(1, 0)) expect(not steps_met(steps_st, 0)) steps_test_st.vals[K_HOUR] = 1 expect(steps_met(steps_st, 0)) expect_eq(steps_mine(steps_st, K_HOUR, 0, 1), 0) } }