# ludic.tracks What animals leave on the ground: prints in a ring per kind, each remembering who left it, which way it went and when, so a print can be read up close ("fresh elk tracks, heading north-west"). Other sign - droppings, a legend's mark - is told to the package so every reading goes through one queue and one count. Uses [`ludic.base`](../ludic.base/README.md) and nothing else. ```ludic import "ludic.tracks" ``` The package is the logic only. A kind is the game's number (a hoof, a paw); the game draws the prints through the `placed` hook, which hands it the kind and the ring index, and the ring index is stable until the ring comes round and writes over it. A print is read ONCE: reading it again is still a `TrackRead` fact (the game says what it is again) but `first` is false and it counts nothing, so pressing a key over one print is not as good as walking a trail. ## The port ```ludic export port TracksWorld { # every member has a default, so any may be left out now: fn() -> float # game hours counted from the start of the trip (unbound: 0) skill: fn() -> int # the reader's tier; at tracks_config_reading's name_at it names the animal bearing: fn(float) -> string # a yaw in words, "" for none (a reader with no compass) placed: fn(int, int) -> void # a print was put down at (kind, ring index): draw it } ``` The game fills it once, where it is put together - a declaration, not a call: ```ludic bind TracksWorld { now: fn rt_trip_hours, skill: fn track_skill, bearing: fn track_bearing, placed: fn track_mark_placed } ``` ## API | | | | --- | --- | | `bind TracksWorld { ... }`, `tracks_config(kinds, cap)`, `tracks_config_reading(name_at, fresh, recent)` | the port; how many kinds and how many prints of each; the skill that names the animal and the ages (hours) under which a print is fresh or recent | | `tracks_leave(kind, x, z, yaw, sp, legend) -> int`, `tracks_leave_at(..., made)` | a print, now or at another machine's time; returns its ring index | | `tracks_clear()` | the ground forgets every print (a new world); the reader keeps what it learned | | `tracks_nearest(x, z, r) -> int` | the nearest print within `r`, as a slot (`kind * cap + index`), or -1 | | `tracks_read(slot)` | read a print: a fact every time, a count and the last bearing | | `tracks_note(sp, source, legend, yaw, first)` | a sign that is not a print (`TRACK_SIGN`, `TRACK_SCAT`); the caller knows whether it is its first reading | | `tracks_note_bearing(yaw)`, `tracks_set_read_count(n)` | the way the last thing went (a bed); the count outright (a test, an old save) | | `tracks_kinds()`, `tracks_cap()`, `tracks_count(kind)`, `tracks_slot(kind, i)` | the rings | | `tracks_x`, `tracks_z`, `tracks_yaw`, `tracks_sp`, `tracks_legend`, `tracks_made`, `tracks_age`, `tracks_was_read` (slot) | a print | | `tracks_fresh_of(age)` | `TRACK_FRESH`, `TRACK_RECENT` or `TRACK_OLD` | | `tracks_read_count()`, `tracks_last_yaw()`, `tracks_has_bearing()` | what the reader has learned | | `tracks_reads() -> Queue` | the facts: `{ sp, source, kind, legend, age, fresh, yaw, named, bearing, first }` | | `tracks_system() -> System` | `"tracks"`, `PH_SIMULATE`: reset, and its save section (the count and the last bearing; the prints are the ground's and are not saved) | ## Tests ```bash ludic build packages/ludic.tracks/tests/tracks_test.ludic --headless -o /tmp/tracks_test && /tmp/tracks_test ```