# calc.ludic - CSS's calc(), min(), max() and clamp(): + - * / and brackets over lengths (px, em, rem, # vw, vh, a bare number is px), percentages and plain numbers. A width, height or inset keeps its # percentage apart, to be taken of the room it is given; elsewhere a percentage has nothing to share. function ca_is(s: string) -> bool { return ca_fn_at(s, 0) != "" } # calc(...) worked out into ca_px and ca_pct; false (with the reason said) when it cannot be function ca_eval(ui_st: mut UiState, s: string) -> bool { ui_st.ca_s = s ui_st.ca_i = 0 ui_st.ca_bad = "" ui_st.ca_used = 0 # this evaluation's terms come from the pool, from the start ui_st.ca_depth = 0 let v = ca_factor(ui_st) ca_ws(ui_st) if ui_st.ca_bad == "" and ui_st.ca_i < len(ui_st.ca_s) { ui_st.ca_bad = "nothing after its closing )" } if ui_st.ca_bad != "" { @alloc_ok("only when a template is wrong: a broken screen, never a working one") ui_err(ui_st, `{s}: calc() expected {ui_st.ca_bad}`) return false } ui_st.ca_px = v.px ui_st.ca_pct = v.pct ui_st.ca_num = v.n ui_st.ca_bare = v.bare if v.bare { ui_st.ca_px = el_px(ui_st, v.n) } return true } property CaVal { px: float = 0.0 pct: float = 0.0 n: float = 0.0 bare: bool = true # a plain number, which may scale a length } function ca_ws(ui_st: mut UiState) -> void { while ui_st.ca_i < len(ui_st.ca_s) and (ui_st.ca_s[ui_st.ca_i] == 32 or ui_st.ca_s[ui_st.ca_i] == 9 or ui_st.ca_s[ui_st.ca_i] == 10) { ui_st.ca_i += 1 } } function ca_sum(ui_st: mut UiState) -> CaVal { var a = ca_product(ui_st) while ui_st.ca_bad == "" { ca_ws(ui_st) if ui_st.ca_i >= len(ui_st.ca_s) or (ui_st.ca_s[ui_st.ca_i] != 43 and ui_st.ca_s[ui_st.ca_i] != 45) { return a } let minus = ui_st.ca_s[ui_st.ca_i] == 45 ui_st.ca_i += 1 let b = ca_product(ui_st) a = ca_add(ui_st, a, b, minus) } return a } function ca_add(ui_st: mut UiState, a: CaVal, b: CaVal, minus: bool) -> CaVal { var sign = 1.0 if minus { sign = -1.0 } let r = ca_new(ui_st) if a.bare and b.bare { r.n = a.n + sign * b.n return r } r.bare = false r.px = ca_len(ui_st, a).px + sign * ca_len(ui_st, b).px r.pct = a.pct + sign * b.pct return r } # a bare number beside a length is a length in px function ca_len(ui_st: mut UiState, a: CaVal) -> CaVal { if not a.bare { return a } let r = ca_new(ui_st) r.bare = false r.px = el_px(ui_st, a.n) return r } # a term, blank, from the pool: an evaluation is over before the next begins, and what it works out is # copied into ca_px / ca_pct, so its records are used again by the next one (never made a frame) function ca_new(ui_st: mut UiState) -> CaVal { @alloc_ok("a pool miss: past the most terms one evaluation has had") if ui_st.ca_used >= len(ui_st.ca_pool) { push(ui_st.ca_pool, new CaVal) } let r = ui_st.ca_pool[ui_st.ca_used] ui_st.ca_used += 1 r.px = 0.0 r.pct = 0.0 r.n = 0.0 r.bare = true return r }