# controls_number.ludic - : digits typed into it (a minus when min # allows one, a point when step has a fraction) replace its value with a draft, which Enter or leaving # the field commits, held between min and max; Backspace takes a digit back (of the value, when it is # the first key), and the left and right arrows step it. Each commit is one on-change with the # number: an int when step and the value are whole. function ct_num_bound(n: UiNode, key: string) -> bool { return Value.kind(ui_attr(n, key)) != 0 } function ct_num_step_of(n: UiNode) -> float { let s = Value.as_float(ui_attr(n, "step")) if s <= 0.0 { return 1.0 } return s } function ct_num_clamp(n: UiNode, v0: float) -> float { var v = v0 if ct_num_bound(n, "max") { v = Math.min(v, Value.as_float(ui_attr(n, "max"))) } if ct_num_bound(n, "min") { v = Math.max(v, Value.as_float(ui_attr(n, "min"))) } return v } function ct_num_set(ui_st: mut UiState, n: UiNode, v0: float) -> void { let v = ct_num_clamp(n, v0) let step = ct_num_step_of(n) let was = ui_attr(n, "value") if Value.kind(was) != 0 and Value.as_float(was) == v { return } if step == float(int(step)) and v == float(int(v)) { ct_change(ui_st, n, Value.int(int(v))) } else { ct_change(ui_st, n, Value.float(v)) } } # Enter, or the focus leaving it: the draft becomes the value (a draft of nothing changes nothing) function ct_num_commit(ui_st: mut UiState, n: UiNode) -> void { if ui_st.ct_num_key != n.key { return } let s = ui_st.ct_num_text ui_st.ct_num_key = "" if s == "" or s == "-" or s == "." or s == "-." { return } ct_num_set(ui_st, n, el_num(s)) } function ct_num_step(ui_st: mut UiState, n: UiNode, d: int) -> void { var base = Value.as_float(ui_attr(n, "value")) if ui_st.ct_num_key == n.key and ui_st.ct_num_text != "" and ui_st.ct_num_text != "-" { base = el_num(ui_st.ct_num_text) } ui_st.ct_num_key = "" ct_num_set(ui_st, n, base + ct_num_step_of(n) * float(d)) } # what was typed this frame, the characters a number can hold; Backspace takes one back @alloc_ok("on a key typed into a number field, not a frame") function ct_num_typed(ui_st: mut UiState, n: UiNode) -> void { if ui_st.fc_key != n.key or (ui_st.in_now.typed == "" and not ui_st.in_now.backspace) { return } if ui_st.ct_num_key != n.key { ui_st.ct_num_key = n.key ui_st.ct_num_text = "" if ui_st.in_now.typed == "" { ui_st.ct_num_text = ui_attr_text(n, "value") } } if ui_st.in_now.backspace and len(ui_st.ct_num_text) > 0 { ui_st.ct_num_text = ui_st.ct_num_text[0..len(ui_st.ct_num_text) - 1] } let step = ct_num_step_of(n) let lo = Value.as_float(ui_attr(n, "min")) for i in 0 .. len(ui_st.in_now.typed) { let c = ui_st.in_now.typed[i] let digit = c >= 48 and c <= 57 let minus = c == 45 and ui_st.ct_num_text == "" and (not ct_num_bound(n, "min") or lo < 0.0) let point = c == 46 and step != float(int(step)) and not ui_has(ui_st.ct_num_text, ".") if (digit or minus or point) and len(ui_st.ct_num_text) < 24 { ui_st.ct_num_text = ui_st.ct_num_text + ui_st.in_now.typed[i..i + 1] } } } # the focus has gone from the field being typed in: what was typed is kept function ct_num_blur(ui_st: mut UiState, root: UiNode) -> void { if ui_st.ct_num_key == "" or ui_st.ct_num_key == ui_st.fc_key { return } let n = fr_node(root, ui_st.ct_num_key) if n == null { ui_st.ct_num_key = "" return } ct_num_commit(ui_st, n) } function ct_num_shown(ui_st: mut UiState, n: UiNode) -> string { if ui_st.ct_num_key == n.key { return ui_st.ct_num_text } return ct_value_shown(ui_st, n) }