# elem.ludic - an element made from its template: what kind of node its tag is, its id, classes # and attributes (kept for selectors, applied after every rule), its text, and its children const EL_BOXES: string = " col div progress meter section header footer nav main article aside ul ol li form box " const EL_TEXTS: string = " text span p label h1 h2 h3 h4 h5 h6 strong em small b i a option " function bd_elem(ui_st: mut UiState, k: UiTpl, e: UiEnv, key: string) -> UiNode { ui_st.ui_at = k.where let n = nd_take(ui_st) n.key = key n.tag = k.tag n.env = e n.sheet = k.sheet n.style = k.style el_kind(ui_st, n, k.tag) for i in 0 .. len(k.keys) { el_keep(ui_st, n, k.keys[i], ui_eval(ui_st, k.vals[i], e)) } n.hovered = fr_was_hovered(ui_st, key) n.on_names = k.on_keys n.on_acts = k.on_acts for i in 0 .. len(k.on_keys) { if k.on_keys[i] == "press" { n.act = k.on_acts[i] } } lc_note(ui_st, key, k.on_keys, k.on_acts, e) let was_no = ui_st.tr_no let say = ui_attr_text(n, "translate") if say == "no" { ui_st.tr_no = true } else if say == "yes" { ui_st.tr_no = false } bd_kids(ui_st, k.kids, e, key, n.children) if k.text != null { el_text(ui_st, n, ui_tr(ui_st, ui_eval_text(ui_st, k.text, e))) } el_inline(ui_st, n) if k.tag == "input" or k.tag == "select" or k.tag == "progress" or k.tag == "meter" { ct_build(ui_st, n) } ui_st.tr_no = was_no return n } function el_kind(ui_st: mut UiState, n: UiNode, tag: string) -> void { let nv = nt_find(ui_st, tag) if nv != null { n.kind = UI_NATIVE n.native = nv } else if lk_in(EL_TEXTS, tag) { n.kind = UI_TEXT } else if tag == "row" { n.dir = UI_ROW } else if tag == "button" { n.dir = UI_ROW n.focusable = true } else if tag == "input" or tag == "select" { n.focusable = true } else if tag == "spacer" { n.kind = UI_SPACER } else if tag == "scroll" { n.kind = UI_SCROLL } else if tag == "img" { n.kind = UI_IMAGE } else if tag == "hr" { n.kind = UI_RULE } else if not lk_in(EL_BOXES, tag) { el_unknown(ui_st, tag) } } # a box with words in it holds them as a text of its own, as
words
does function el_text(ui_st: mut UiState, n: UiNode, s: string) -> void { if n.kind != UI_BOX and n.kind != UI_SCROLL { n.text = s return } let t = nd_take(ui_st) t.kind = UI_TEXT t.text = s t.env = n.env ui_kept(n.children, t) } # id, class, hidden, disabled and src say what the element is; the rest are applied after the rules # an attribute's text is worked out only where it is read as text (the rest keep their Value; a selector # that asks for one reads it then) - a float's text written per element per frame was a leak function el_keep(ui_st: mut UiState, n: UiNode, key: string, v: Val) -> void { if key == "id" { n.id = vl_text_u(ui_st, v) } else if key == "class" { let parts = mm_split(ui_st, vl_text_u(ui_st, v), 32) for i in 0 .. len(parts) { if len(parts[i]) > 0 { ui_kept(n.classes, parts[i]) } } } else if key == "popover" { n.popover = true n.pos = 2 ui_kept(n.akeys, key) ui_kept(n.avals, "") ui_kept(n.vals, v) } else if key == "tabindex" { n.focusable = vl_text_u(ui_st, v) != "-1" } else if key == "hidden" { n.hidden = el_flag(v) } else if key == "disabled" { n.enabled = not el_flag(v) } else if key == "src" { n.src = vl_text_u(ui_st, v) } else { if key == "enabled" { n.enabled = el_flag(v) } ui_kept(n.akeys, key) ui_kept(n.avals, "") ui_kept(n.vals, v) } } @alloc_ok("only when a template is wrong: a broken screen, never a working one") function el_unknown(ui_st: mut UiState, tag: string) -> void { ui_err(ui_st, `<{tag}>: there is no such element`) }