# focus.ludic - the keyboard's place: focus moves through the controls in document order (Tab and # Shift+Tab, or the arrows), Enter and Space activate what has it, and a pointer press focuses what # it presses; a key field that is listening has every key to itself. A key that is gone from the screen leaves nothing focused. function fc_collect(ui_st: mut UiState, n: UiNode) -> void { if n.focusable and n.enabled { ui_kept(ui_st.fc_list, n) } for i in 0 .. len(n.children) { fc_collect(ui_st, n.children[i]) } } function fc_find(ui_st: UiState) -> int { for i in 0 .. len(ui_st.fc_list) { if ui_st.fc_list[i].key == ui_st.fc_key { return i } } return -1 } function fc_move(ui_st: mut UiState, step: int) -> void { if len(ui_st.fc_list) == 0 { return } var at = fc_find(ui_st) if at < 0 { at = 0 if step < 0 { at = len(ui_st.fc_list) - 1 } } else { at = (at + step + len(ui_st.fc_list)) % len(ui_st.fc_list) } ui_st.fc_key = ui_st.fc_list[at].key ui_st.fc_visible = true } # the keys, after the tree is laid out: moving, then acting on what has the focus function fc_keys(ui_st: mut UiState, root: UiNode) -> void { List.clear(ui_st.fc_list) let top = pp_top(root) if top != null { fc_collect(ui_st, top) } else { fc_collect(ui_st, root) } if ct_key_capture(ui_st, ui_st.fc_list) { return } if top != null and ui_st.in_now.escape { ui_fire(ui_st, top, "close", ui_st.fc_none) } let i = ui_st.in_now if fc_find(ui_st) < 0 { fc_autofocus(ui_st) } let at = fc_find(ui_st) var n: UiNode = null if at >= 0 { n = ui_st.fc_list[at] } if i.tab and i.shift { fc_move(ui_st, -1) } else if i.tab { fc_move(ui_st, 1) } let horizontal = n != null and ct_takes_arrows(n) if i.up or (i.left and not horizontal) { fc_move(ui_st, -1) } if i.down_key or (i.right and not horizontal) { fc_move(ui_st, 1) } ct_num_blur(ui_st, root) if n == null { return } fc_hold(ui_st, root, n) if i.enter or (i.space and not ct_takes_space(n)) { ct_activate(ui_st, n) } if horizontal and i.left { ct_step(ui_st, n, -1) } if horizontal and i.right { ct_step(ui_st, n, 1) } ct_typed(ui_st, n) } # Enter or A held on a control: its on-down, and on-up when let go (or the focus moves away) function fc_hold(ui_st: mut UiState, root: UiNode, n: UiNode) -> void { if ui_st.fr_key_press != "" and (ui_st.in_act_up or n.key != ui_st.fr_key_press) { let was = fr_node(root, ui_st.fr_key_press) if was != null { ui_fire(ui_st, was, "up", ui_st.fc_none) } ui_st.fr_key_press = "" } if ui_st.in_act_down and n.enabled { ui_st.fr_key_press = n.key ui_fire(ui_st, n, "down", ui_st.fc_none) } } export function ui_focus(ui_st: mut UiState, key: string) -> void { ui_st.fc_key = key ui_st.fc_visible = false } # nothing focused (a screen just opened): the control that says autofocus, as HTML's does function fc_autofocus(ui_st: mut UiState) -> void { for i in 0 .. len(ui_st.fc_list) { if ui_attr_on(ui_st.fc_list[i], "autofocus") { ui_st.fc_key = ui_st.fc_list[i].key ui_st.fc_visible = false return } } }