# instance.ludic - a mounted component's record (its props and state), found by where it sits in the # tree; one that a build of its screen did not reach is gone, and its state with it property UiInst { key: string = "" cls: UiClass = null ptr: pointer = null seen: int = 0 props: Val = null # its props, filled again each frame into the same object model: Val = null # and its model, filled in place by the class's model() fresh: bool = false # made, not reused: its first build makes its props and model } # builds before an unmounted instance is mounted again: the tree that last named it is good for two const IN_SPARE_AFTER: int = 2 function in_get(ui_st: mut UiState, key: string, k: UiClass) -> UiInst { for i in 0 .. len(ui_st.in_list) { let it = ui_st.in_list[i] if it.key == key and it.cls.name == k.name { it.seen = ui_st.in_build return it } } let it = in_reuse(ui_st, k) it.key = key it.seen = ui_st.in_build ui_kept(ui_st.in_list, it) return it } # an unmounted instance of this class, put back as new, else a new one: a prompt that comes and goes # as the player walks is mounted again without making another record, props and model each time @alloc_ok("a component instance: made once per instance key, then kept or reused") function in_reuse(ui_st: mut UiState, k: UiClass) -> UiInst { let l = ui_st.in_free for i in 0 .. len(l) { let it = l[i] if it.cls == k and it.cls.renew != null and ui_st.in_build - it.seen >= IN_SPARE_AFTER { l[i] = l[len(l) - 1] List.pop(l) k.renew(it.ptr) return it } } let it = new UiInst it.cls = k if k.make_of != null { it.ptr = k.make_of(k) } else { it.ptr = k.make() } it.fresh = true return it } # after a build of `screen`: its instances the build did not reach are unmounted function in_sweep(ui_st: mut UiState, screen: string) -> void { var kept = 0 for i in 0 .. len(ui_st.in_list) { let it = ui_st.in_list[i] if it.seen == ui_st.in_build or not lc_mine(it.key, screen) { ui_st.in_list[kept] = it kept += 1 } else { ui_kept(ui_st.in_free, it) } } while len(ui_st.in_list) > kept { List.pop(ui_st.in_list) } }