# layout_text.ludic - a text's size: one line, or as many as it takes to fit its room (white-space # normal), breaking between words; nowrap keeps one line, and text-overflow: ellipsis cuts it function ly_measure_text(ui_st: mut UiState, n: UiNode, avail: float) -> void { n.lines = null let lh = ly_line_h(n) var one = ly_text_w(ui_st, n.text, n.rsize) var room = avail - n.ml - n.mr - ly_hin(n) if n.w >= 0.0 { room = n.w - ly_hin(n) } let fits = n.ex != null and n.ex.fit_min > 0.0 if fits and room > 0.0 { one = Math.min(one, room) } if n.nowrap or fits or room <= 0.0 or one <= room { n.mw = n.mw + one n.mh = n.mh + lh return } n.lines = ly_wrap(ui_st, n.text, n.rsize, room) var widest = 0.0 for i in 0 .. len(n.lines) { widest = Math.max(widest, ly_text_w(ui_st, n.lines[i], n.rsize)) } n.mw = n.mw + widest n.mh = n.mh + lh * float(len(n.lines)) } @alloc_ok("a memo miss: once per text, size and room (memo_more.ludic), bounded by MM_CAP") function ly_wrap_new(ui_st: mut UiState, s: string, size: float, room: float) -> []string { let words = mm_split(ui_st, s, 32) let out = new []string var line = "" for i in 0 .. len(words) { if len(words[i]) == 0 { continue } var next = words[i] if len(line) > 0 { next = line + " " + words[i] } if len(line) > 0 and ly_text_w(ui_st, next, size) > room { push(out, line) line = words[i] } else { line = next } } if len(line) > 0 { push(out, line) } return out } # a line cut to `room` with an ellipsis (it does not fit) @alloc_ok("a memo miss: once per text, size and room (memo_more.ludic), bounded by MM_CAP") function ly_ellipsis_new(ui_st: UiState, s: string, size: float, room: float) -> string { var n = len(s) while n > 0 and ly_text_w(ui_st, s[0..n] + "...", size) > room { n -= 1 } return s[0..n] + "..." } function ly_text_w(ui_st: UiState, s: string, size: float) -> float { if ui_st.ui_be != null and ui_st.ui_be.measure != null { return ui_st.ui_be.measure(s, size) } return float(len(s)) * size * 0.5 } # a child's size along and across a direction, margins included function ly_main(c: UiNode, dir: int) -> float { if dir == UI_ROW { return c.mw + c.ml + c.mr } return c.mh + c.mt + c.mb } function ly_cross(c: UiNode, dir: int) -> float { if dir == UI_ROW { return c.mh + c.mt + c.mb } return c.mw + c.ml + c.mr }