# lib_util.ludic - a file made, found, read, and a path beside another (or from the project's # root, when it starts with /) function lib_find(names: []string, name: string) -> int { for i in 0 .. len(names) { if names[i] == name { return i } } return -1 } function lib_new(ui_st: mut UiState, path: string) -> UiFile { let f = lib_blank(path) push(ui_st.lib_files, f) return f } # a file that is not one of the loaded ones (a component's own) function lib_blank(path: string) -> UiFile { let f = new UiFile f.path = path f.names = new []string f.comps = new []UiTpl f.exported = new []bool f.imp_as = new []string f.imp = new []UiFile f.own = new []UiRule return f } function lib_text(ui_st: UiState, path: string) -> string { let o = ov_find(ui_st, path) if o >= 0 { return `{ui_st.ov_text[o]}` } # a copy: a caller may give back what it read (rl_let_go) var src = "" if ui_st.ui_be != null and ui_st.ui_be.read != null { src = ui_st.ui_be.read(path) } else { src = Fs.read_text(path) } if src == null { return "" } return src } # `src` read from beside the file that imports it function lib_beside(path: string, src: string) -> string { var cut = -1 for i in 0 .. len(path) { if path[i] == 47 { cut = i } } if len(src) > 0 and src[0] == 47 { return src[1..len(src)] } if cut < 0 { return src } return path[0..cut + 1] + src } # `s` has `p` starting at `at`: compared in place, where s[at..at + len(p)] == p made a new string # for every place it looked (Ludic frees nothing, and the cascade asks this per element per frame) function sat(s: string, at: int, p: string) -> bool { let n = len(p) if at < 0 or at + n > len(s) { return false } for i in 0 .. n { if s[at + i] != p[i] { return false } } return true }