# reload.ludic - a developer's templates and stylesheets read again when they change on disk: every # file is re-read in the order it was first loaded (so an import is there before its importer), and # the screens' state is kept, as React's fast refresh keeps it. True when anything changed. @alloc_ok("developer builds only: the screens' files looked at again once a second") export function ui_reload(ui_st: mut UiState) -> bool { var changed = uc_reload(ui_st) for i in 0 .. len(ui_st.lib_files) { let f = ui_st.lib_files[i] if f.disk { let now = lib_text(ui_st, f.path) if now != f.src { changed = true } rl_let_go(now) # read only to compare; a change is read again below } } if not changed { return false } ui_st.ui_errs = new []string if len(ui_st.lib_files) == 0 { print(`ui: templates reloaded`) return true } let old = ui_st.lib_files ui_st.lib_files = new []UiFile ui_st.lib_screen_names = new []string ui_st.lib_screens = new []UiTpl ui_st.ui_errs = new []string for i in 0 .. len(old) { let f = old[i] var have = false for k in 0 .. len(ui_st.lib_files) { if ui_st.lib_files[k].path == f.path { have = true } } if have { continue } if f.disk { lib_file(ui_st, f.path) } else { ui_load_text(ui_st, f.src, f.path) } } uc_invalidate(ui_st) print(`ui: templates reloaded`) return true } # a text read from disk only to be compared, given back (never a literal: lib_text's "" is not freed) function rl_let_go(s: string) -> void { if s == null or len(s) == 0 { return } unsafe { free(s) } }