# ludic.weather - the sky as a chain of spells: each kind is data the game hands in, the next is # drawn from odds the game may lean on, and what changed is a fact on a queue module ludic_weather uses ludic_base numbers float import "ludic.base" import "state.ludic" import "config.ludic" import "pick.ludic" import "run.ludic" import "bias.ludic" import "queries.ludic" import "verbs.ludic" import "system.ludic"