# queries.ludic - what the world asks the sky export function weather_state(weather_st: WeatherState) -> int { return weather_st.wx_state } export function weather_next(weather_st: WeatherState) -> int { return weather_st.wx_next } export function weather_left(weather_st: WeatherState) -> float { return weather_st.wx_left } export function weather_amount(weather_st: WeatherState) -> float { return weather_st.wx_amount } export function weather_forecast(weather_st: WeatherState) -> int { return weather_st.wx_forecast } export function weather_forced(weather_st: WeatherState) -> bool { return weather_st.wx_forced } export function weather_wind(weather_st: WeatherState) -> float { return weather_st.wx_wind } export function weather_dir(weather_st: WeatherState) -> float { return weather_st.wx_dir } export function weather_ground_wet(weather_st: WeatherState) -> float { return weather_st.wx_ground } export function weather_flash(weather_st: WeatherState) -> float { return weather_st.wx_flash } # rain or snow is falling, and more than a spit of it export function weather_wet(weather_st: WeatherState) -> bool { if weather_kind_count(weather_st) == 0 { return false } return weather_st.wx_kinds[weather_st.wx_state].wet and weather_st.wx_amount > 0.3 } export function weather_overcast(weather_st: WeatherState) -> float { if weather_kind_count(weather_st) == 0 { return 0.0 } return weather_st.wx_kinds[weather_st.wx_state].overcast * weather_st.wx_amount } export function weather_cold(weather_st: WeatherState) -> float { if weather_kind_count(weather_st) == 0 { return 0.0 } return weather_st.wx_kinds[weather_st.wx_state].cold * weather_st.wx_amount } export function weather_name(weather_st: WeatherState, k: int) -> string { if k < 0 or k >= weather_kind_count(weather_st) { return "" } if weather_st.wx_kinds[k].name == null { return "" } @alloc_ok("a cast: a key's marked text, nothing is made") return string(weather_st.wx_kinds[k].name) } # the half hour after a front goes through, when the air is glass-clear export function weather_after_front(weather_st: WeatherState) -> bool { return weather_st.wx_clear_t > 0.0 } # yesterday had rain or snow in it (the valley's fog pools after a wet day) export function weather_wet_yesterday(weather_st: WeatherState) -> bool { return weather_st.wx_wet_yesterday }