# ludic.wildlife/fact_pool.ludic - the facts' records made at the start (WILDFACTS of them) with a free list # of room for all, so a frame holding a new peak of facts makes nothing until that many are held const WL_FACTS: int = 64 function wl_fpool_new() -> []WildFact { let l = new []WildFact for i in 0 .. WL_FACTS { push(l, new WildFact) } return l } function wl_ffree_new() -> []WildFact { let l = wl_fpool_new() List.clear(l) return l } # past them: a record for the new peak, kept in the pool for good @alloc_ok("a new peak of facts held at once, past the 64 made at the start; kept and reused") function wl_fact_more(wildlife_st: mut WildlifeState) -> WildFact { let f = new WildFact push(wildlife_st.wl_fpool, f) return f }