# facts.ludic - what happened, oldest first, for the game to drain: it decides what a sighting is # worth, who a fed animal credits, what a snare's catch does to the snare, and what a shove costs export const WILD_SPOTTED: int = 0 # a species came within sight of player 0 for the first time export const WILD_FLED: int = 1 # it was flushed and ran (from `player`) export const WILD_FED: int = 2 # it ate food someone set out (`lure`, `owner`, `diet`) export const WILD_CAUGHT: int = 3 # it walked into a snare (`lure`, `owner`) export const WILD_CHARGED: int = 4 # it came at `player` export const WILD_SHOVED: int = 5 # and reached them, from (x, z) export const WILD_PRINT: int = 6 # a walker left a print at (x, z), heading `yaw` export const WILD_SCAT: int = 7 # droppings, near enough to a player to be found export const WILD_BED: int = 8 # a long sit left crushed grass export const WILD_WENT: int = 9 # its hours ended and it went for good (a legend's) export property WildFact { what: int = 0 key: int = 0 nid: int = 0 sp: int = 0 legend: bool = false x: float = 0.0 z: float = 0.0 yaw: float = 0.0 scale: float = 1.0 player: int = 0 lure: int = 0 owner: int = -1 diet: int = 0 } export function wildlife_facts(wildlife_st: WildlifeState) -> Queue { return wildlife_st.wl_facts } # a fact record: one no drain holds any more, made fresh (and kept) only when every one is held - a # fact is pushed about once a frame, and a record a frame is never given back function wl_fact_record(wildlife_st: mut WildlifeState) -> WildFact { if wildlife_st.wl_fnext[0] >= len(wildlife_st.wl_ffree) { q_unheld(wildlife_st.wl_facts, wildlife_st.wl_fpool, wildlife_st.wl_ffree) wildlife_st.wl_fnext[0] = 0 } if wildlife_st.wl_fnext[0] < len(wildlife_st.wl_ffree) { let f = wildlife_st.wl_ffree[wildlife_st.wl_fnext[0]] wildlife_st.wl_fnext[0] += 1 f.player = 0 f.lure = 0 f.owner = -1 f.diet = 0 return f } return wl_fact_more(wildlife_st) } # how many fact records have ever been made: the peak held at once, not the facts pushed export function wildlife_fact_records(wildlife_st: WildlifeState) -> int { return len(wildlife_st.wl_fpool) } function wl_fact(wildlife_st: mut WildlifeState, what: int, a: WildAnimal) -> WildFact { let f = wl_fact_record(wildlife_st) f.what = what f.key = a.key f.nid = a.nid f.sp = a.sp f.legend = a.legend f.x = a.x f.z = a.z f.yaw = a.yaw f.scale = a.scale q_push(wildlife_facts(wildlife_st), f) return f }