# ludic.wildlife - species handed in by the game, ranges placed against its ground, and every animal's # day: wander, graze, drink, notice the players, flee, come to food; what happened is a fact module ludic_wildlife uses ludic_base numbers float import "ludic.base" import "species.ludic" import "fact_pool.ludic" import "animal.ludic" import "places.ludic" import "port.ludic" import "facts.ludic" import "table.ludic" import "reuse.ludic" import "store.ludic" import "near.ludic" import "guest.ludic" import "record.ludic" import "habitat.ludic" import "ranges.ludic" import "winter.ludic" import "migrate.ludic" import "senses.ludic" import "steer.ludic" import "way.ludic" import "lures.ludic" import "needs.ludic" import "ground.ludic" import "react.ludic" import "want.ludic" import "birds.ludic" import "run.ludic" import "spawn.ludic" import "system.ludic" import "walked.ludic"