# Ludic for JetBrains IDEs Works in IntelliJ IDEA (Community and Ultimate), CLion, GoLand, PyCharm, Rider, WebStorm — anything on the IntelliJ Platform 2024.2 through 2026.2 (`since-build` 242, `until-build` 262.*). `until-build` 262 is deliberately ahead of the newest released platform — 2025.3 is build **253**, and no 262 IDE exists yet. That headroom is the point: an `until-build` pinned to today's IDE gets the plugin auto-disabled the moment a user upgrades. Two things are machine-checked rather than assumed, because a plugin that packages cleanly can still fail to load: - `./gradlew verifyPlugin` runs JetBrains' own Plugin Verifier over the built artifact against 2025.3 and reports **Compatible**, with no deprecated or scheduled-for-removal API usages. - `./gradlew runIde` boots a real IDEA 2025.3 with the plugin installed. The sandbox log line to look for is `Loaded custom plugins: LSP4IJ (0.20.1), Ludic (1.6.0)` in `.intellijPlatform/sandbox/Ludic/IC-2025.3/log/idea.log`. **If the plugin does not appear in Settings -> Plugins after installing**, the cause is almost always that the IDE's build number is outside `since-build`..`until-build`. IntelliJ installs the declared dependency (LSP4IJ) from Marketplace first and only then rejects the incompatible plugin, so the symptom is "LSP4IJ got installed, mine did not". Check **Help -> About** for the build number and widen `pluginUntilBuild` in `gradle.properties` to match. ## Building Gradle must run on **JDK 17–21**. A newer JDK fails with a bare version number as the error message, which is not obvious the first time you see it: ```bash export JAVA_HOME=$(/usr/libexec/java_home -v 21) # macOS cd tools/editors/jetbrains ./gradlew buildPlugin # -> build/distributions/Ludic-1.6.0.zip ./gradlew runIde # try it in a sandbox IDE ``` The first build downloads an IntelliJ IDEA Community distribution (over 1 GB), so expect it to take a while; later builds take seconds. Once the cache is warm, ```bash LUDIC_TEST_JETBRAINS=1 bin/ludic-dev test-tools ``` includes the plugin build in the toolchain's own test run. Install the zip with **Settings -> Plugins -> ⚙ -> Install Plugin from Disk**. LSP4IJ is a required dependency; the IDE offers to install it for you. ## What you get - **Editing**: highlighting (Settings | Editor | Color Scheme | Ludic), brace and quote pairing, folding, `#` comments, smart indent on Enter and on typing a closer, Code Style page (2 spaces by default), live templates (`prog`, `handler`, `on`, `test`, `fn`, `forq`, ...), `package.ludic` directives. - **Language server** (`ludic-lsp` via LSP4IJ): completion, diagnostics (including the compiler's own on save), hover, parameter info, go to definition, find/highlight usages, rename, formatting, inlay hints, semantic colours, Structure view, breadcrumbs, Go to Symbol. - **Run / test**: a *Ludic* run configuration (`ludic run`, `build`, `test` or any other `ludic` command); green gutter buttons on `program` and on every `test "name"` (which runs just that test via `ludic test --test NAME`); results in the test tree with navigation; `file.ludic:line` links in every console. Per-test results need a toolchain with `ludic test --verbose` (0.17+); an older one still gives per-file results. - **Project**: File | New | Project | Ludic (runs `ludic new`), File | New | Ludic File (program, module, test), Tools | Ludic (run, build, test, fmt, get, pack, bundle, clean, doctor). - **Ludic tool window** (right side, like Gradle's): the package's overview; its commands, scripts and hooks, run by double-click; its dependencies against `package.lock.ludic` (locked version, fetched or not, indirect ones) with Fetch, Update, Verify, Vendor, Add and Remove; the app preview; the asset roots. The bar over `package.ludic` only appears when something needs doing (fetch, or no toolchain found). There is no debugger: `ludicc` does not emit debug info yet. ## Settings **Settings -> Languages & Frameworks -> Ludic** — the paths to `ludic`, `ludic-lsp` and `ludicc`. Each blank one is looked up in `bin/` under the project root, then on `PATH`, then in `~/.ludic/bin`. Changing a path restarts the language server. ## Testing ```bash ./gradlew test # ~70 headless platform tests, ~25 s ./gradlew verifyPlugin -PlocalIde="/Applications/IntelliJ IDEA.app" # also verify against an installed IDE ./gradlew runLocalIde -PlocalIde="/Applications/IntelliJ IDEA.app" -PopenProject=/path/to/game ```