API Reference › Log › Log.error
method

Log.error

Log.error(msg, [key, value]...) -> void

Logs msg at the **error** level (4), the highest — a real failure the game could not handle cleanly: a save that would not write, a required asset that could not load. It prints on stderr as [ERROR] msg with any structured key=value fields, and shows at every threshold except one set above 4. Error is the level you almost always want visible, including in release builds.

Parameters

msgthe message string

Example

program Error {
  entry {
    Log.error("save failed", "path", "slot1.sav", "code", 5)
  }
}
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