method
Math.cos
Math.cos(radians) -> fixed
Returns the cosine of radians as a fixed in -1.0..1.0, computed as Math.sin(radians + pi/2) off the same deterministic table. Use Math.cos and Math.sin together to convert an angle into an (x, y) direction — for orbits, aiming, or steering.
Example
program Demo {
handler Step phase Update {
let x = center_x + Math.cos(angle) * radius
}
}