# system.ludic - the clock as a system: it runs first (PH_INPUT) so every later system reads this # frame's hour, and it saves its own section function clock_tick(t: Tick) -> void { clock_advance(t.hours) } export function clock_save() -> Val { let v = Value.object() sv_put_int(v, "day", ck_day) sv_put_float(v, "hours", ck_hours) sv_put_float(v, "moon", ck_moon) return v } export function clock_load(v: Val, version: int) -> void { ck_day = sv_int(v, "day", 1) clock_set_hours(sv_float(v, "hours", ck_start_hours)) ck_moon = sv_float(v, "moon", 0.5) q_clear(clock_days()) } export function clock_system() -> System { let s = system_new("clock", PH_INPUT) s.reset = fn clock_reset s.tick = fn clock_tick s.save = fn clock_save s.load = fn clock_load return s }