# gather.ludic - a frame's marks: begin, every provider marks, end sorts and culls. While a # capture is open the marks go to whoever is listening instead, whatever the tier. export function compass_begin(compass_st: mut CompassState) -> void { compass_st.cmp_list = new []CompassMark } # a provider's verb: a thing at (x, z), shown from compass `tier` up export function compass_mark(compass_st: mut CompassState, x: float, z: float, icon: int, colour: int, tier: int, prio: int, label: string) -> void { if compass_st.cmp_list == null { compass_begin(compass_st) } let m = cmp_new(x, z, icon, colour, tier, prio, label) if compass_st.cmp_capturing { push(compass_st.cmp_caught, m) return } if CompassWorld.tier() < tier { return } push(compass_st.cmp_list, m) } # highest priority first, the providers' order kept within one; then the cap export function compass_end(compass_st: mut CompassState) -> void { if compass_st.cmp_list == null { compass_begin(compass_st) } let out = new []CompassMark for p in 0 .. 3 { let want = COMPASS_TRACKED - p for i in 0 .. len(compass_st.cmp_list) { if cmp_band(compass_st.cmp_list[i].prio) == want and len(out) < compass_st.cmp_cap { push(out, compass_st.cmp_list[i]) } } } compass_st.cmp_list = out } function cmp_band(p: int) -> int { return Math.clamp(p, COMPASS_PLAIN, COMPASS_TRACKED) } # once a frame: ask every registered provider, in the registry's order export function compass_gather(compass_st: mut CompassState) -> void { compass_begin(compass_st) if CompassWorld.tier() <= 0 { return } for i in 0 .. COMPASS_FROM_COUNT { let f = CompassProviders[i].gather if f != null { f() } } compass_end(compass_st) } # someone else wants to know where the providers point (a guide's arrow): until the end every # mark is theirs, whatever the tier, and the frame's list is left alone export function compass_capture_begin(compass_st: mut CompassState) -> void { compass_st.cmp_capturing = true compass_st.cmp_caught = new []CompassMark } export function compass_capture_end(compass_st: mut CompassState) -> []CompassMark { compass_st.cmp_capturing = false var got = compass_st.cmp_caught compass_st.cmp_caught = new []CompassMark if got == null { got = new []CompassMark } return got } export function compass_capturing(compass_st: CompassState) -> bool { return compass_st.cmp_capturing }