--- id: math-clamp name: Math.clamp category: math kind: namespace-method tokens: Math.clamp sig: Math.clamp(v, lo, hi) -> int tip: Constrain a value to the range [lo, hi]. order: 3 ns: Math member: clamp --- Returns v held inside the inclusive range lo..hi: below lo it returns lo, above hi it returns hi, otherwise v unchanged. It is the single-call form of Math.max(lo, Math.min(v, hi)) and works for int and fixed alike. Use it to keep a camera inside the world, a slider within its track, or a stat within its legal bounds. The bare form clamp(v, lo, hi) is kept as a convenience alias. Parameters: - `v` — the value to constrain - `lo` — the lowest allowed result (inclusive) - `hi` — the highest allowed result (inclusive) ```ludic program CameraBounds { const WORLD_WIDTH: int = 320 state CameraBoundsState { camera_x: int = 0 } handler Follow(camera_bounds_st: mut CameraBoundsState) phase Update { camera_bounds_st.camera_x = Math.clamp(camera_bounds_st.camera_x, 0, WORLD_WIDTH - 1) } } ```