--- id: math-tan name: Math.tan category: math kind: namespace-method tokens: Math.tan sig: Math.tan(radians) -> fixed tip: Tangent of an angle in radians. order: 14 ns: Math member: tan --- Returns the tangent of radians, computed as Math.sin(radians) / Math.cos(radians) in fixed-point. Near odd multiples of pi/2 the cosine approaches zero and the result grows without bound, so guard those angles. For most gameplay, Math.sin/Math.cos are what you want; tan is here for slopes and field-of-view math. ```ludic program Demo { handler Step phase Update { let slope = Math.tan(pitch) } } ```