# ui_component.ludic — components as files: Counter.ludic declares props, state, a field, a function # and an event; Counter.xml is its template; Counter.lss its scoped styles (which @import a theme). # Two counters keep their own state, a parent's class reaches the child's root, and the child's # `p { color }` does not leak into the parent. import "ludic.ui" import "ui_component_parts/Counter.ludic" import "ui_component_parts/App.ludic" program UiComponent { numbers float function texts(n: UiNode, out: []string) -> void { if n.text != "" { push(out, n.text) } for i in 0 .. len(n.children) { texts(n.children[i], out) } } function frame(ui_st: mut UiState) -> UiNode { let root: UiNode = ui_nodes(ui_st, "App", null) ui_place(ui_st, root, 0.0, 0.0, 400.0, 400.0) return root } entry (ui_st: mut UiState) { var root = frame(ui_st) let b = root.children[0].children[2] ui_press(ui_st, b.children[1]) ui_press(ui_st, b.children[1]) ui_press(ui_st, root.children[0].children[1].children[1]) root = frame(ui_st) let out = new []string texts(root, out) var joined = "" for i in 0 .. len(out) { joined = joined + out[i] + "|" } print(joined) let b2 = root.children[0].children[2] print(`b margin {int(b2.mt)}; b text {b2.children[0].fg}; outside {root.children[0].children[3].fg}; button {int(b2.children[1].ch)}`) ui_press(ui_st, b2.children[2]) root = frame(ui_st) print(root.children[0].children[2].children[0].text) } }