# ui_gamepad.ludic — the pad and held keys, on the program's clock: a direction held presses once, # again after 0.42 s and every 0.11 s after that, at any frame rate; A presses what has the focus, # left and right step a range and a select, and B closes a popover. import "ludic.ui" import "ui_gamepad_parts/Pad.ludic" program UiGamepad { numbers float state UiGamepadState { now: float = 0.0 } function clock(ui_gamepad_st: UiGamepadState) -> float { return ui_gamepad_st.now } function frame(ui_st: mut UiState, i: UiInput) -> string { ui_input(ui_st, i) ui_show(ui_st, "Pad", null, 0.0, 0.0, 400.0, 600.0) let page = ui_nodes(ui_st, "Pad", null).children[0] return page.children[len(page.children) - 1].text } # `what` held for `secs` at `hz`, then let go function hold(ui_gamepad_st: mut UiGamepadState, ui_st: mut UiState, what: string, secs: float, hz: int) -> string { let frames = int(secs * float(hz) + 0.5) for k in 0 .. frames + 1 { ui_gamepad_st.now = ui_gamepad_st.now + 1.0 / float(hz) let i = new UiInput i.held_up = what == "up" i.held_down = what == "down" i.held_left = what == "left" i.held_right = what == "right" i.pad_a = what == "a" i.pad_b = what == "b" frame(ui_st, i) } ui_gamepad_st.now = ui_gamepad_st.now + 1.0 / float(hz) return frame(ui_st, new UiInput) } function tap(ui_gamepad_st: mut UiGamepadState, ui_st: mut UiState, what: string) -> string { return hold(ui_gamepad_st, ui_st, what, 0.0, 60) } entry (ui_gamepad_st: mut UiGamepadState, ui_st: mut UiState) { ui_backend(ui_st, new UiBackend) ui_clock(ui_st, fn clock) frame(ui_st, new UiInput) hold(ui_gamepad_st, ui_st, "down", 1.0, 240) let fast = tap(ui_gamepad_st, ui_st, "a") hold(ui_gamepad_st, ui_st, "down", 1.0, 60) hold(ui_gamepad_st, ui_st, "up", 0.5, 60) let slow = tap(ui_gamepad_st, ui_st, "a") for k in 0 .. 8 { tap(ui_gamepad_st, ui_st, "down") } let vol = hold(ui_gamepad_st, ui_st, "right", 0.5, 60) tap(ui_gamepad_st, ui_st, "down") let q = tap(ui_gamepad_st, ui_st, "left") tap(ui_gamepad_st, ui_st, "down") let open = tap(ui_gamepad_st, ui_st, "a") let shut = tap(ui_gamepad_st, ui_st, "b") print(`{fast} | {slow} | {vol} | {q} | {open} | {shut}`) } }