# ui_popover_mouse.ludic — a popover takes the mouse: its own button, at the same pixels as the grid # cell under it, is the one a click presses; a click outside it (on that cell, or on nothing) closes # it and presses nothing else. import "ludic.ui" import "ui_popover_mouse_parts/Grid.ludic" program UiPopoverMouse { numbers float function frame(ui_st: mut UiState, i: UiInput) -> UiNode { ui_input(ui_st, i) ui_show(ui_st, "Grid", null, 0.0, 0.0, 400.0, 400.0) let root: UiNode = ui_nodes(ui_st, "Grid", null) ui_place(ui_st, root, 0.0, 0.0, 400.0, 400.0) return root } function click(ui_st: mut UiState, x: float, y: float) -> string { let d = new UiInput d.x = x d.y = y d.down = true frame(ui_st, d) let u = new UiInput u.x = x u.y = y frame(ui_st, u) let root = frame(ui_st, new UiInput) let page = root.children[0] return page.children[len(page.children) - 1].text } function find(n: UiNode, id: string) -> UiNode { if n.id == id { return n } for i in 0 .. len(n.children) { let f = find(n.children[i], id) if f != null { return f } } return null } entry (ui_st: mut UiState) { ui_backend(ui_st, new UiBackend) frame(ui_st, new UiInput) let opened = click(ui_st, 20.0, 20.0) let root = frame(ui_st, new UiInput) let drop = find(root, "drop") let cell = find(root, "cell") let over = drop.x >= cell.x and drop.y >= cell.y and drop.x + drop.cw <= cell.x + cell.cw let dropped = click(ui_st, drop.x + drop.cw / 2.0, drop.y + drop.ch / 2.0) click(ui_st, 20.0, 20.0) let on_cell = click(ui_st, 180.0, 90.0) click(ui_st, 20.0, 20.0) let on_nothing = click(ui_st, 390.0, 390.0) print(`over the cell {over} | {opened} | {dropped} | {on_cell} | {on_nothing}`) } }