# ludic.things - things placed in a world (a tent, a fire ring, a branch on the ground): the game # names the kinds and draws them; the package keeps them, answers where they are, and saves them module ludic_things uses ludic_base numbers float import "ludic.base" import "kinds.ludic" import "port.ludic" import "store.ludic" import "verbs.ludic" import "moves.ludic" import "queries.ludic" import "near.ludic" import "chunks.ludic" import "dispatch.ludic" import "system.ludic" import "spare.ludic"