# x — the Ludic task runner. One native binary (bin/x) that replaces every # build/test/bootstrap shell script in the repo. It is written in Ludic and # compiled by Ludic; the unix tools and clang it drives are invoked through the # `run` intrinsic, the same way the old *.sh files shelled out. # # Bootstrap it once from a clean checkout (the only step Ludic cannot do for # itself, since compiling Ludic needs a compiler): # # clang selfhost/ludicc.seed.ll -o bin/ludicc && bin/ludicc tools/x/main.ludic -o bin/x # # Thereafter `bin/x build` rebuilds the whole toolchain — including bin/x itself. # Always run x from the repository root. program X { import "prelude.ludic" import "selfhost.ludic" import "build.ludic" import "tools.ludic" import "selfhost_test.ludic" import "test.ludic" function usage() -> void { print("x — the Ludic task runner (run from the repository root)") print("") print("build & run:") print(" x build build the whole toolchain into bin/ (ludicc, ludic, x, ludic-fmt, ludic-lsp)") print(" x build-cli build just bin/ludicc and bin/ludic from the IR seed") print(" x app [--headless] [--save-temps]") print(" compile a Ludic program to a native app in build/") print(" x tools [--install] [--test] build the editor toolchain (ludic-fmt, ludic-lsp)") print(" x clean remove build/, out.ppm and stray artifacts (keeps bin/)") print("") print("test:") print(" x test the full regression suite") print(" x selfhost-test the self-hosting suite (correctness + bootstrap fixpoints)") print(" x test-tools the editor-toolchain suite") print("") print("self-host internals:") print(" x selfhost-build [ludicc] [out] assemble + compile the self-host compiler") print(" x bootstrap the self-hosting fixpoint proof (seeded from bin/ludicc)") print(" x bootstrap-cfree rebuild the compiler from the seed with no C compiler") print(" x reseed regenerate selfhost/ludicc.seed.ll after a compiler change") print(" x game-build compile a Ludic game (headless)") print(" x sh-compile compile + link one .ludic file") } # a positional argument, or a default when absent function argn(i: int, dflt: pointer) -> pointer { if (i < arg_count()) { return arg(i) } return dflt } entry { if (arg_count() < 2) { usage(); exit(1) } let cmd = arg(1) if (cmd == "build") { exit(cmd_build()) } if (cmd == "build-cli") { exit(cmd_build_cli()) } if (cmd == "app") { exit(cmd_app()) } if (cmd == "tools") { exit(cmd_tools()) } if (cmd == "clean") { exit(cmd_clean()) } if (cmd == "test") { exit(cmd_test()) } if (cmd == "selfhost-test") { exit(cmd_selfhost_test()) } if (cmd == "test-tools") { exit(cmd_test_tools()) } if (cmd == "bootstrap") { exit(cmd_bootstrap()) } if (cmd == "bootstrap-cfree") { exit(cmd_bootstrap_cfree()) } if (cmd == "reseed") { exit(cmd_reseed()) } if (cmd == "selfhost-build") { exit(cmd_selfhost_build(argn(2, "bin/ludicc"), argn(3, "build/selfhost"))) } if (cmd == "sh-compile") { if (arg_count() < 5) { err("usage: x sh-compile \n"); exit(1) } exit(cmd_sh_compile(arg(2), arg(3), arg(4))) } if (cmd == "game-build") { if (arg_count() < 5) { err("usage: x game-build \n"); exit(1) } exit(cmd_game_build(arg(2), arg(3), arg(4))) } if (cmd == "help") or (cmd == "--help") or (cmd == "-h") { usage(); exit(0) } err(`x: unknown command '{cmd}'\n`) usage() exit(1) } }