# ludic.telemetry - what a game says about how it is played: each event is encoded once into a # line, the lines go out in batches on Http's own thread, and a failed send waits longer next time module ludic_telemetry uses ludic_base numbers float import "ludic.base" import "state.ludic" import "facts.ludic" import "ports.ludic" import "props.ludic" import "props_nest.ludic" import "stamp.ludic" import "ring.ludic" import "queue.ludic" import "load.ludic" import "send.ludic" import "ident.ludic" import "queries.ludic"