# backend.ludic - the renderer seam: what a renderer draws, and nothing more. Only rect, text and # measure are needed; the rest improve on a default (a rounded rect falls back to a square one, an # image to nothing). Input is the runtime's own (Input.*), so no renderer has to supply it. export property UiBackend { rect: fn(float, float, float, float, int, float) -> void = null # x y w h rgb alpha round: fn(float, float, float, float, float, int, float) -> void = null # ... radius rgb alpha ring: fn(float, float, float, float, float, float, int, float) -> void = null # x y w h radius width rgb alpha text: fn(float, float, string, float, int, float) -> void = null # x y text size rgb alpha measure: fn(string, float) -> float = null image: fn(string, float, float, float, float, int, float) -> void = null # src x y w h tint alpha nine: fn(string, float, float, float, float, float, float, int, float) -> void = null # src slice x y w h width tint alpha clip: fn(float, float, float, float) -> void = null unclip: fn() -> void = null scale: fn() -> float = null # screen pixels per design pixel translate: fn(string) -> string = null # the program's language, for every text a template shows sound: fn(string) -> void = null # a control was used: "click", or its sound="..." read: fn(string) -> string = null # a template file's text (else Fs.read_text) now: fn() -> float = null # seconds, for animation (else frames at 60 a second) input: bool = true # false: take no input from Input.* (a test drives it) } var ui_be: UiBackend = null export function ui_backend(b: UiBackend) -> void { ui_be = b } function ui_px(v: float) -> float { if ui_be != null and ui_be.scale != null { return v * ui_be.scale() } return v } function ui_tr(s: string) -> string { if ui_be != null and ui_be.translate != null { return ui_be.translate(s) } return s } function ui_sound(name: string) -> void { if ui_be != null and ui_be.sound != null { ui_be.sound(name) } } # the program's language: every text a template shows goes through `f` before it is measured export function ui_translator(f: fn(string) -> string) -> void { if ui_be != null { ui_be.translate = f } } # the program's sounds: "click" when a control is used, or the control's own sound="..." export function ui_sounds(f: fn(string) -> void) -> void { if ui_be != null { ui_be.sound = f } } # the program's clock, in seconds, for animation (a game's own time, which a headless run counts) export function ui_clock(f: fn() -> float) -> void { if ui_be != null { ui_be.now = f } }