# ============================================================================ # ludic.render3d — a physically based 3D renderer on Gl.* (OpenGL 4.1 core). # Import this one file, and register what a frame draws: r3d_on_draw, r3d_on_casters and, for a # streamed layer, r3d_on_stream_fill (hooks.ludic). # ============================================================================ numbers float # the renderer's numbers are floats whoever imports it import "env.ludic" import "hooks.ludic" import "fmath.ludic" import "gpu.ludic" import "gpu_manifest.ludic" import "gpu_vk.ludic" import "vkmem_report.ludic" import "gpu_vk_res.ludic" import "gpu_vk_layers.ludic" import "gpu_vk_bc.ludic" import "gpu_vk_readback.ludic" import "texture_dds.ludic" import "prof.ludic" import "drawstats.ludic" import "programs.ludic" import "texture.ludic" import "baked_tex.ludic" import "mesh.ludic" import "gpu_vk_draw.ludic" import "camera.ludic" import "sky.ludic" import "daylight.ludic" import "terrain.ludic" import "terrain_chunks.ludic" import "terrain_tiles.ludic" import "terrain_tiles_cut.ludic" import "terrain_ltt2_write.ludic" import "terrain_ltt2_read.ludic" import "terrain_baked_boot.ludic" import "terrain_pages.ludic" import "terrain_pages_frame.ludic" import "terrain_pages_fill.ludic" import "overlay.ludic" import "shadow.ludic" import "post.ludic" import "quat.ludic" import "gltf.ludic" import "gltf_release.ludic" import "gltf_cached.ludic" import "skin.ludic" import "scatter.ludic" import "fog_casters.ludic" import "layer_chunks.ludic" import "fog_impostors.ludic" import "actor.ludic" import "stream.ludic" import "place_rec.ludic" import "stream_baked.ludic" import "fog_streams.ludic" import "grass_kind.ludic" import "grass_bind.ludic" import "grass.ludic" import "grass_gpu.ludic" import "water.ludic" import "streamline.ludic" import "render.ludic" import "bake_parts.ludic" import "bake_load.ludic" import "safe_api.ludic"