# ludic.jobs - a job is (kind, param, need, reward, scope, gate); what a kind measures is the # game's, counted by jobs_count and read back through JobsWorld.evidence module ludic_jobs uses ludic_base numbers float import "ludic.base" import "defs.ludic" import "ports.ludic" import "state.ludic" import "jobs.ludic" import "giveup.ludic" import "count.ludic" import "lists.ludic" import "boards.ludic" import "posts.ludic" import "save.ludic" import "system.ludic"