--- id: annot-queries name: @Queries category: annotations kind: annotation tokens: @Queries sig: @Queries(these: [Position, Velocity]) tip: Declare the properties a handler operates on, binding their fields by name in the body. order: 0 --- @Queries lets a handler declare the properties it operates on up front, and the compiler wraps the whole body in a query loop over the matching model instances. The body then runs once per match with each listed property bound by name — you write Position.column directly instead of opening a for (…) in query […] yourself — and self() gives the current instance. It takes the same shape as a manual query: these: [ … ] lists the required properties (each may carry a filter like Health{current <= 0}), and an optional on: Model restricts the match to instances of one model. Reach for it when a handler's entire job is "for every matching instance, do this"; drop to an explicit query when you need finer control inside the loop. ```ludic program AdvanceMovement { property Position { column: int = 0, row: int = 0 } property Velocity { delta_x: int = 0, delta_y: int = 0 } model Player { Position, Velocity } @Queries(these: [Position, Velocity], on: Player) # body runs once per matching Player handler AdvancePositions phase FixedUpdate { Position.column = Position.column + Velocity.delta_x Position.row = Position.row + Velocity.delta_y } handler SpawnPlayer phase Start { spawn Player { Position { column: 0, row: 0 }, Velocity { delta_x: 1, delta_y: 0 } } } } ```