# actions_test.ludic - 0.R: the runner drains the action queue after every phase, so what an input # system dispatches is reduced before the simulation reads it, the same tick import "ludic.base" program ActionsTest { numbers float state Door { open: bool = false seen: string = "" } action Knock { times: int } reducer Door on Knock(d: mut Door, a: Knock) { if a.times >= 2 { d.open = true } } function input_tick(t: Tick) -> void { dispatch Knock { times: 2 } } function sim_tick(d: mut Door, t: Tick) -> void { if d.open { d.seen = d.seen + "o" } else { d.seen = d.seen + "c" } } test "an input system's action is reduced before the simulation's phase" (b: mut BaseState, d: Door) { core_clear(b) let i = system_new("input", PH_INPUT) i.tick = fn input_tick core_add(b, i) let s = system_new("sim", PH_SIMULATE) s.tick = fn sim_tick core_add(b, s) core_tick_all(b, tick_new(0.016, 1, 0.0)) expect(d.open) expect_eq(d.seen, "o") } }