bump: patch type: fix **`outline_model`'s batch survives the whole frame.** A frame is drawn by more than one pass — a shadow map, a water reflection, the scene — and `actor_draw` runs in each of them. An Actor's rim survives that because it is a field on the actor; the queue did not, because the first pass to run emptied it, so a queued outline was drawn into whichever target happened to come first and was gone by the time the scene was drawn. Nothing appeared, with every uniform, matrix and mesh correct. A flush now *closes* the batch rather than clearing it, and the next `outline_model` opens a new one: every pass in a frame sees the same requests, and a caller still needs no frame hook.