# ludic.physics - a physics world over Jolt: shapes as handles it keeps, bodies by id, queries, # water that floats a body, and the contacts that matter as facts. Fixed 1/60 steps. module ludic_physics uses ludic_base numbers float import "ludic.base" import "native.ludic" import "state.ludic" import "shape_ids.ludic" import "shapes.ludic" import "bodies.ludic" import "queries.ludic" import "water.ludic" import "walker.ludic" import "hull.ludic" import "system.ludic"