bump: patch type: fix Windowed games no longer force-quit on Esc or 'q' (#88). The macOS platform layer (`runtime/native/cocoa.ll` `win_poll`) used to hard-code Escape (keycode 53) and the character 'q' as *quit* — storing `W_running = 0` so a shipped windowed game died the instant a player pressed Esc (a universal pause key) or typed 'q'. Those dev-loop conveniences are removed for windowed builds: **Escape is delivered to the game as key 27** and **'q' is an ordinary key**, consistently across both the single per-frame key (`@W_key`) and the `#50` held-key set (`ev_keyval` now maps Escape→27, not 'q'). A windowed game now owns Esc/pause and shuts down via `quit()` or the window close button (which still ends the run). The headless test driver (`rt_poll` in `core.ludic`) keeps its own `'q'` = quit for scripted golden runs, so nothing headless changes. Also stops forwarding consumed key events to `-sendEvent:`, which was triggering AppKit's system "funk" beep on every keystroke.