--- id: kw-start name: start category: scenes kind: keyword tokens: start sig: scene Name start { … } tip: Marks the one scene the game begins in. order: 50 --- `start` marks the scene the game begins in. Written right after the scene's name (`scene Title start { … }`), it tells the compiler which scene becomes active at boot: its `on enter` hook fires once, immediately after the `Start` phase, and its layers begin dispatching on the first frame. Mark exactly one scene `start`; if no scene is marked, the first one declared is used. Every other scene is reached later with `become`. ```ludic program StartSceneExample { scene MainMenu start { on enter { Screen.status("main menu") } layer Menu { handler ChooseOption phase Update { if Input.key() == 'p' { become Overworld } } handler DrawMenu phase Render { Screen.clear(Color.MidnightBlue) Screen.draw_text(x: 40, y: 90, text: "PRESS P TO PLAY", color: Color.White, scale: 1) Screen.show() } } } scene Overworld { layer World { handler DrawWorld phase Render { Screen.clear(Color.MidnightBlue) Screen.fill_rectangle(x: 100, y: 100, width: 16, height: 16, color: Color.Gold) Screen.show() } } } } ```