--- id: sprite-draw name: Sprite.draw category: sprite kind: namespace-method tokens: Sprite.draw sig: Sprite.draw(id, x, y) tip: Blit an atlas sprite at (x, y) through the camera/zoom/clip. order: 6 ns: Sprite member: draw --- Draws atlas sprite id with its top-left at (x, y). Sufficiently-opaque pixels are drawn through rt_put_px, so the camera, zoom and clip apply exactly like Screen.sprite.