---
id: sprite-draw
name: Sprite.draw
category: sprite
kind: namespace-method
tokens: Sprite.draw
sig: Sprite.draw(id, x, y)
tip: Blit an atlas sprite at (x, y) through the camera/zoom/clip.
order: 6
ns: Sprite
member: draw
---
Draws atlas sprite id with its top-left at (x, y). Sufficiently-opaque pixels are drawn through rt_put_px, so the camera, zoom and clip apply exactly like Screen.sprite.