# test.ludic — the top-level regression suite. Replaces test.sh. The compiler is # written in Ludic (selfhost/) and built from a checked-in LLVM-IR seed with # clang; there is no C compiler in the repo. This suite proves the compiler # builds from the seed, compiles every example to its byte-exact golden render, # self-hosts to a fixpoint, and rebuilds itself with no C compiler. # # It drives the other commands through `bin/x ` exactly where test.sh used # to spawn a sibling script, so each stage stays an independent, observable run. # compile a feature example as a game, run it (optional keys on stdin) and match # its stdout against the expected space-joined output. function feat_case(path: pointer, keys: pointer, exp: pointer, label: pointer) -> void { let nm = flat(path) if not game_build_ok("bin/ludicc", `examples/{path}.ludic`, `/tmp/x_e_{nm}`) { bad2(label, capture_line("grep -i error /tmp/x_gb.err | head -1")); return } var got = "" if (keys == "") { got = capture_line(`/tmp/x_e_{nm} < /dev/null`) } else { got = capture_line(`printf '{keys}' | /tmp/x_e_{nm}`) } if (got == exp) { ok(label) } else { bad2(label, `got [{got}] want [{exp}]`) } } # a feature example that consumes an in-repo controller package (packages/): same # as feat_case, but the compiler is pointed at packages/ via LUDIC_MODULES so a # `import "ludic.foo/bar.ludic"` resolves, and LUDIC_HOME anchors the engine # runtime. This is exactly how `x app` / an external project builds against a # fetched source package (the do_import module-root fallback, #63). function controller_case(path: pointer, keys: pointer, exp: pointer, label: pointer) -> void { let nm = flat(path) let root = capture_line("pwd") let ll = `/tmp/x_c_{nm}.ll` if not shq(`LUDIC_HOME={root} LUDIC_MODULES={root}/packages bin/ludicc examples/{path}.ludic > {ll} 2>/tmp/x_gb.err`) { bad2(label, capture_line("grep -i error /tmp/x_gb.err | head -1")); return } if not shq(`{cc()} -O2 {ll} -o /tmp/x_c_{nm} 2>/tmp/x_gb.err`) { bad2(label, capture_line("grep -i error /tmp/x_gb.err | head -1")); return } var got = "" if (keys == "") { got = capture_line(`/tmp/x_c_{nm} < /dev/null`) } else { got = capture_line(`printf '{keys}' | /tmp/x_c_{nm}`) } if (got == exp) { ok(label) } else { bad2(label, `got [{got}] want [{exp}]`) } } # #75 — an external project (its CWD is not the toolchain repo, with no runtime/ # under it and no ludic_modules) builds an ECS game by resolving the engine runtime # from $LUDIC_HOME (the toolchain install), independent of the package module root. function runtime_home_case() -> void { let root = capture_line("pwd") let dir = "/tmp/x_ext75" shq(`rm -rf {dir} && mkdir -p {dir}`) write_file(`{dir}/game.ludic`, "program Ext {\n property Mob { hp: int = 0 }\n model M { Mob }\n entry {\n spawn M { Mob { hp: 7 } }\n let pm = World.prop_id(\"Mob\")\n let e = World.query_next(pm, 0)\n print(World.get(e, pm, World.field_id(pm, \"hp\")))\n }\n}\n") let lbl = "runtime ships with the toolchain, resolved from LUDIC_HOME (#75)" # compiled from the external CWD; there is deliberately no runtime/ or # ludic_modules/ under {dir}, so the engine runtime can only come from LUDIC_HOME. if not shq(`cd {dir} && LUDIC_HOME={root} {root}/bin/ludicc game.ludic -o {dir}/game 2>{dir}/err`) { bad2(lbl, capture_line(`grep -i 'error|cannot open' {dir}/err | head -1`)); return } let got = capture_line(`{dir}/game < /dev/null`) if (got == "7") { ok(lbl) } else { bad2(lbl, `got [{got}] want [7]`) } } # a "does it still compile" smoke test (parse -> lower -> link), no run function qsmoke(path: pointer) -> void { let nm = flat(path) if game_build_ok("bin/ludicc", `examples/{path}.ludic`, `/tmp/x_q_{nm}`) { ok(`{path} compiles (@Queries desugars to S_QUERY)`) } else { bad2(path, capture_line("grep -i error /tmp/x_gb.err | head -1")) } } # a plain compile-only rot guard for a showcase example that has no self-asserting # `entry` (so net_case can't drive it): prove it still parses, lowers and links. function smoke(path: pointer) -> void { let nm = flat(path) if not shq(`bin/ludicc --headless examples/{path}.ludic --emit-llvm -o /tmp/x_sm_{nm}.ll > /tmp/x_sm_{nm}.err 2>&1`) { bad2(path, capture_line(`tail -1 /tmp/x_sm_{nm}.err`)); return } ok(`{path} still compiles`) } # a pure-Ludic example that drives and asserts itself: compile headless to IR, # let clang assemble it, run, and compare stdout. No C host and no C compiled. function net_case(path: pointer, exp: pointer) -> void { let nm = flat(path) let ll = `/tmp/x_n_{nm}.ll` let log = `/tmp/x_n_{nm}.out` if not shq(`bin/ludicc --headless examples/{path}.ludic --emit-llvm -o {ll} > {log} 2>&1`) { let t = capture_line(`tail -1 {log}`) bad2(path, `build ({t})`); return } if not shq(`{cc()} -O2 {ll} -o /tmp/x_nb_{nm} >> {log} 2>&1`) { let t = capture_line(`tail -1 {log}`) bad2(path, `build ({t})`); return } let got = capture_line(`/tmp/x_nb_{nm} < /dev/null`) if (got == exp) { ok(`{path} ({got})`) } else { bad2(path, `got [{got}] want [{exp}]`) } } # a test spec (issue #12): `test "name" { expect… }` blocks with no `entry`. The # compiler synthesises a runner @main, so we just build, run, and require a clean # exit (0) plus the expected `== N passed, M failed ==` summary on the last line. function spec_case(path: pointer, exp: pointer) -> void { let nm = flat(path) let ll = `/tmp/x_spec_{nm}.ll` let er = `/tmp/x_spec_{nm}.err` if not shq(`bin/ludicc examples/{path}.ludic > {ll} 2>{er}`) { bad2(path, capture_line(`tail -1 {er}`)); return } if not shq(`{cc()} -O2 {ll} -o /tmp/x_spec_{nm} 2>{er}`) { bad2(path, capture_line(`tail -1 {er}`)); return } let rc = sh(`/tmp/x_spec_{nm} > /tmp/x_spec_{nm}.out 2>&1`) let summary = capture_line(`tail -1 /tmp/x_spec_{nm}.out`) if (rc == 0) and (summary == exp) { ok(`{path} ({summary})`) } else { bad2(path, `rc={string(rc)} last=[{summary}]`) } } # issue #8: the failure path — a panic must abort with a non-zero exit and a # `file:line: panic: ` line on stderr (stdout is unaffected up to the panic). function panic_case() -> void { write_file("/tmp/x_panic.ludic", "program P { entry { print(7); panic(\"boom\") } }\n") if not shq("bin/ludicc /tmp/x_panic.ludic > /tmp/x_panic.ll 2>/dev/null") { bad("panic example did not compile"); return } if not shq(`{cc()} -O2 /tmp/x_panic.ll -o /tmp/x_panic 2>/dev/null`) { bad("panic example did not link"); return } let rc = sh("/tmp/x_panic > /tmp/x_panic.out 2>/tmp/x_panic.err") let msg = capture_line("cat /tmp/x_panic.err") if (rc != 0) and shq("grep -q 'panic: boom' /tmp/x_panic.err") { ok(`panic aborts non-zero with a located stderr message ({msg})`) } else { bad2("panic", `rc={string(rc)} err=[{msg}]`) } } # issue #45: `bin/x test --coverage`. Compile each test-spec with `--coverage`, # run it with LUDIC_COVERAGE pointed at a per-file dump, then aggregate the dumps # into a clean per-file line-coverage report. The instrumentation is flag-gated, # so this reuses the same seed-built bin/ludicc the rest of the suite does. function cov_one(path: pointer, dir: pointer) -> int { let nm = flat(path) let ll = `/tmp/x_cov_{nm}.ll` let bin = `/tmp/x_cov_{nm}` let cov = `{dir}/{nm}.cov` if not shq(`bin/ludicc --coverage examples/{path}.ludic > {ll} 2>/tmp/x_cov.err`) { bad2(path, capture_line("tail -1 /tmp/x_cov.err")); return 1 } if not shq(`{cc()} -O2 {ll} -o {bin} 2>/tmp/x_cov.err`) { bad2(path, capture_line("tail -1 /tmp/x_cov.err")); return 1 } run(`rm -f {ll}`) # run the spec; its atexit hook writes the dump to $LUDIC_COVERAGE if not shq(`LUDIC_COVERAGE={cov} {bin} > /dev/null 2>&1`) { bad2(path, "spec exited non-zero"); return 1 } if not file_exists(cov) { bad2(path, "no coverage dump written"); return 1 } # aggregate: total instrumented lines, how many were hit, and which were missed. # each row is ` `, so an unhit line ends in " 0" — grep counts and # lists them (avoiding awk, whose braces collide with string interpolation). let total = str_to_int(capture_line(`grep -c '^[0-9]' {cov}`)) let nmiss = str_to_int(capture_line(`grep -c ' 0$' {cov}`)) let covered = total - nmiss let missed = capture_line(`grep ' 0$' {cov} | cut -d' ' -f1 | tr '\n' ' '`) var pct = 100 if total > 0 { pct = (covered * 100) / total } var line = ` examples/{path}.ludic {string(covered)}/{string(total)} lines {string(pct)}%` if not (missed == "") { line = `{line} uncovered: {missed}` } print(line) COV_COVERED = COV_COVERED + covered COV_TOTAL = COV_TOTAL + total return 0 } var COV_COVERED: int = 0 var COV_TOTAL: int = 0 function cmd_test_coverage() -> int { # the suite normally rebuilds bin/ludicc from the seed; do the same here so the # instrumentation path is exactly what a clean checkout ships. run("mkdir -p bin build /tmp/x_cov_out") if (not is_exec("bin/ludicc")) or newer("selfhost/ludicc.seed.ll", "bin/ludicc") { if not shq(`{cc()} selfhost/ludicc.seed.ll -o bin/ludicc`) { err("x: cannot build bin/ludicc from the seed\n"); return 1 } } COV_COVERED = 0 COV_TOTAL = 0 print("== line coverage (bin/x test --coverage) ==") cov_one("library/coverage", "/tmp/x_cov_out") cov_one("library/testing", "/tmp/x_cov_out") var pct = 100 if COV_TOTAL > 0 { pct = (COV_COVERED * 100) / COV_TOTAL } print(` ----`) print(` total: {string(COV_COVERED)}/{string(COV_TOTAL)} lines {string(pct)}%`) return 0 } function cmd_test() -> int { PASS = 0 FAIL = 0 print("== the compiler is written in Ludic, not C ==") if shq("test -e compiler") or shq("ls compiler/*.c >/dev/null 2>&1") { bad("compiler/ C sources still present") } else { ok("no C compiler in the repo (the compiler is selfhost/*.ludic)") } let cleft = capture_line("find tools -name '*.c' 2>/dev/null | wc -l") ok(`the only C in the tree is any editor tooling ({cleft} .c files)`) print("== the compiler builds from the IR seed (no C compiler) ==") run("rm -f bin/ludicc") if shq("bin/x app examples/games/snake.ludic --headless >/dev/null 2>&1") and is_exec("bin/ludicc") { ok("clang selfhost/ludicc.seed.ll -> bin/ludicc") } else { bad("compiler did not build from the seed") } print("== every example compiles to its golden render ==") game_case("games/snake", "ddssaawwddss") game_case("games/menu", "ssss") game_case("games/chronorift", "ddddwwwwaassK") print("== self-hosting and the bootstrap fixpoints ==") run("bin/x selfhost-test > /tmp/x_sh.out 2>&1") if shq("grep -q 'gen2.ll == gen3.ll' /tmp/x_sh.out") { ok("the compiler reproduces itself (fixpoint)") } else { bad("fixpoint") } if shq("grep -q 'no C compiler' /tmp/x_sh.out") { ok("the compiler rebuilds itself from the seed, C-free") } else { bad("C-free bootstrap") } let corr = capture_line("grep -c PASS /tmp/x_sh.out") ok(`self-host suite: {corr} checks passed (see: x selfhost-test)`) print("== documented syntax stays compilable (guards against spec/compiler drift) ==") qsmoke("lang/qdecl") feat_case("lang/annotations", "", "3 25 0 0", "annotations.ludic (@Queries / @Computed / @OnSpawn / @Handles)") feat_case("lang/lifecycle", "", "1 700 50 950 2", "lifecycle.ludic (@OnStart/@OnAttach/@OnSpawn/@OnDespawn/@OnQuit in order)") feat_case("lang/toggle", "", "6 0 7 1 0", "toggle.ludic (enable/disable + @OnDisable/@OnEnable across property/model)") feat_case("lang/strings", "", "1 2 3 4 5 6 7 8 9", "strings.ludic (str ops, interpolation, slicing)") feat_case("lang/rng_demo", "", "69 89 6 -1 0", "rng_demo.ludic (Random.value/int/sign)") feat_case("lang/time_demo", "aaaaaa", "0 1 2 3 4 16", "time_demo.ludic (Time.frame/elapsed/delta)") feat_case("lang/scenes", "aaaaaaaaaa", "1000 1 101 102 2 3 900 201 900 202 900", "scenes.ludic (scene/layer/on enter/on exit/become)") feat_case("lang/detach", "", "15 1 25 0", "detach.ludic (attach/detach + @OnAttach/@OnDetach)") feat_case("lang/reason", "", "503 1009", "reason.ludic (@OnDespawn reason: Despawned vs Quit)") # standard-library namespaces, each a self-contained `entry` program asserted # against known-answer vectors (crypto) or structural invariants (uuid/noise). feat_case("library/crypto", "", "1 2 3 4 5 6 7 8 9", "crypto.ludic (Crypto SHA-256/HMAC/base64 KAT + CSPRNG shape)") feat_case("library/uuid", "", "1 2 3 4 5 6 7 8 9 10", "uuid.ludic (Uuid v4/v7 format, version/variant, parse/equals)") feat_case("library/noise", "", "1 2 3 4 5 6 7 8 9 10 11", "noise.ludic (Noise value/perlin/simplex/fbm/cellular determinism + range)") feat_case("library/bignum", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16", "bignum.ludic (BigInt arbitrary-precision + Decimal exact base-10 money)") feat_case("library/containers", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14", "containers.ludic (Dict string-keyed hash map + Set string set)") feat_case("library/numeric", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20", "numeric.ludic (Huge idle big-numbers + Angle wrapping radians + Percent clamped [0,1])") feat_case("library/jobs", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31", "jobs.ludic (Job background compute/defer/fulfill/cancel + Promise all/race/progress + Sync mutex/atomic/channel; issue #14)") feat_case("library/optionresult", "", "1 2 3 4 5 6 7 8 9 10 11 12", "optionresult.ludic (option some/none + result ok/err/try safety types)") feat_case("library/regex", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18", "regex.ludic (Regex match/find/groups/classes/quantifiers/replace + linear-time safety)") feat_case("library/grid", "", "1 2 3 4 5 6 7 8 9 10 11 12 13", "grid.ludic (Grid line/flood/line_of_sight + A* pathfinding over the tilemap)") feat_case("library/anim", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34", "anim.ludic (Anim frame/once/pingpong/cell + Tween progress/loop/yoyo/ease/number/round/point/tint)") feat_case("library/anim_sugar", "", "4 8 2 1 0 100 100 0 0 1 20 20 30 0 1", "anim_sugar.ludic (Anim.clip/play/on_frame/fired + Motion.to + fluent Tween.to/chain/delay/parallel handles; issue #48)") feat_case("library/namespace_block", "", "15 42 100", "namespace_block.ludic (#76 namespace Name { export/internal function } block — declares the namespace once, controls the public surface)") feat_case("library/preload", "", "3 0 0 0 1 33 66 1 100 1", "preload.ludic (#82 Assets.enqueue/pump/progress/ready — incremental asset preload for a loading scene)") feat_case("library/pool", "", "0 0 3 3 0 2 1 3 0 3 1", "pool.ludic (#80 Pool.live/free/reserved/capacity — the ECS freelist recycles despawned slots, reserved stays flat)") feat_case("library/atlas", "", "16 16 32 48 1 1 1 16 1", "atlas.ludic (#81 Sprite.sheet/cell/cell_span/define/named + Assets.image/get — namespaced spritesheet/atlas with multi-cell sprites)") feat_case("library/camera_zoom", "", "1 0 0 1 1", "camera_zoom.ludic (Camera.zoom deterministic Q16.16 render-time zoom about the screen centre, verified by pixel readback; issue #78)") feat_case("library/clear_color", "q", "1 1", "clear_color.ludic (@ClearColor: the Render phase auto-clears to the declared colour + auto-presents, no Screen.clear/show in the handler; issue #86)") feat_case("library/query", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18", "query.ludic (Query count/first/nearest/within — ECS spatial queries over the reflection ABI)") feat_case("library/reflect", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20", "reflect.ludic (Reflect prop/field enumeration + type + get/set/has/kind — runtime reflection over the world schema)") feat_case("library/serialize", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16", "serialize.ludic (Value tree + Json encode/parse + Reflect.serialize/apply — bit-exact save/load; issue #44)") feat_case("library/tiled_p0", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21", "tiled_p0.ludic (Tiled P0: Xml reader + Base64 decode/encode + gzip framing over inflate; issue #67)") feat_case("library/tiled_p05", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30", "tiled_p05.ludic (Tiled P0.5: TMX/TSX reader -> same Value-tree intermediate as TMJ; Kenney sampleMap.tmx; issue #68)") feat_case("library/tiled_p1", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14", "tiled_p1.ludic (Tiled P1: rt_tmap model + GID resolver/flip decode + render; loads+draws Kenney map identically from .tmx and .tmj; issue #69)") feat_case("library/tiled_p2", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14", "tiled_p2.ludic (Tiled P2: per-tile objectgroup / property-convention / collision-layer -> Solids feed; A* baseline; issue #70)") feat_case("library/tiled_p3", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14", "tiled_p3.ludic (Tiled P3: animated tiles -> deterministic frame clock + tile objects w/ flips; beach_tileset 33 anims; issue #71)") feat_case("library/tiled_p4", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18", "tiled_p4.ludic (Tiled P4: object shapes/text + custom props/types + templates + opt-in spawn; issue #72)") feat_case("library/tiled_p5", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14", "tiled_p5.ludic (Tiled P5: image/group layers + iso/hex/staggered coords + Wang GID resolution; issue #73)") feat_case("library/tiled_p6", "", "1 2 3 4 5 6 7 8 9 10 11 12", "tiled_p6.ludic (Tiled P6: infinite/chunked maps + .world stitching + base64+zstd decompression; issue #74)") feat_case("library/render", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18", "render.ludic (Screen pixel/oval/camera/clip/blend_mode/measure_text + Camera set/follow/shake, verified by pixel readback)") feat_case("library/lighting", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14", "lighting.ludic (Light ambient/point radial falloff + occluder hard shadows — 2D light accumulation, verified by pixel readback)") feat_case("library/light_tiers", "", "1 1 1 1 1 1 1 1 1", "light_tiers.ludic (Light spot/falloff/soft/gel/normal/time_of_day — render-quality tiers 3-4; issue #49)") feat_case("library/physics", "", "184 1 1 284 1 1 50 51 104 1 134 1 120 0 1 1 1 0 1 1 1", "physics.ludic (Body + Collider + esys_move: gravity/land, wall stop, sub-pixel, entity platform, one-way, triggers — entity broadphase; issue #65)") feat_case("library/physics_tiles", "", "112 1 80 1 48 1 60", "physics_tiles.ludic (esys_move tile-grid broadphase: tile floor/wall + one-way tile land-from-above / rise-through; issue #65)") runtime_home_case() # #75: engine runtime resolves from LUDIC_HOME, not the project # builtin gameplay controllers, consumed as in-repo packages (issues #57-#61) controller_case("library/core_components", "", "110 30 184 1", "core_components.ludic (ludic.core #77: canonical Position/Body/Collider imported from a package, driving esys_move, composed with a game Health component)") controller_case("library/sprite_render", "q", "1 0", "sprite_render.ludic (ludic.core #85: engine sprite-render system auto-draws a Sprite entity from its Position; respects hidden)") controller_case("library/world_bounds", "", "184 -16 184 1 0", "world_bounds.ludic (ludic.core #84: engine world-bounds system — clamp/wrap/bounce/kill keep a Body in the play area)") controller_case("library/gameplay_foundation", "", "2 0 1 5 24 0 2 1 15 85 7 1 1", "gameplay_foundation.ludic (ludic.gameplay #57: Cooldown timer + Stats/modifier stack + Faction table + Combat cancel/mutable pipeline)") controller_case("games/platformer_demo", "", "1 1 1 1 1 1 1 1", "platformer_demo.ludic (ludic.platformer #58: gravity/land, jump apex, coyote, veto-gated double jump, wall collision + disable-system lever)") controller_case("games/platformer_scaffolding", "", "1 1 1 1 1 1", "platformer_scaffolding.ludic (ludic.platformer #58 layers 4-5: moving-platform rider carry, pickup->score, spring, hazard+Life i-frames)") controller_case("games/shooter_demo", "", "1 1 1 1 1 1 1 1 1 1 1", "shooter_demo.ludic (ludic.shooter #60: decoupled move/aim, weapon registry, projectile faction-hit, spread/ring, homing, wave spawner)") controller_case("games/npcai_demo", "", "1 1 1 1 1 1 1 1", "npcai_demo.ludic (ludic.npcai #61: perception/spot, FSM chase+attack driving the shooter weapon, utility flee, companion follower)") controller_case("games/rpg_demo", "", "1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1", "rpg_demo.ludic (ludic.rpg #59 all 7 modules: grid move+veto+interact, inventory+equip, crafting, quests, dialog graph, sokoban+signal gate, poison status)") spec_case("library/testing", "== 6 passed, 0 failed ==") spec_case("library/coverage", "== 3 passed, 0 failed ==") feat_case("library/errors", "", "5 10 0 7 1", "errors.ludic (assert guards an invariant, holds -> runs to the end; issue #8 success path)") feat_case("library/recover", "", "2600 100 1 1 42 7", "recover.ludic (try/else recovers a result value + fallback, error binding, is_ok/is_err; issue #46)") panic_case() feat_case("library/logging", "", "0 5 2 1", "logging.ludic (Log levels, set_level/level threshold, structured fields)") # Os known-folders/arch and Fs.list read the BSD utsname/dirent layout, so # their asserted values are macOS-specific; skip off Darwin (see is_darwin). if is_darwin() { feat_case("library/os", "", "1 2 3 4 5 6 7 8 9 10 11 12 13", "os.ludic (Os args/env round-trip, platform/arch, known dirs)") } else { skip("os.ludic (Os known-folder / uname ABI is macOS/BSD-specific)") } feat_case("library/unicode", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18", "unicode.ludic (UTF-8 len/validate/char_at/chars/case/truncate/graphemes)") if is_darwin() { feat_case("library/fs", "", "1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32", "fs.ludic (Path join/dir/base/ext/normalize, Fs read/write/list/copy, Mime of/sniff)") } else { skip("fs.ludic (Fs.list reads the macOS/BSD dirent layout)") } # issue #9: the Time/Date/Duration/Clock stdlib, driven from its own `entry`. net_case("lang/offline_rewards", "13 650 2026-08-30 0") # EV0b + NETWORKING N0–N6: each a self-contained pure-Ludic program, driven and # asserted from its own `entry`. The transport is the compiler's built-in # loopback, so a networked game runs with zero foreign code. net_case("events/mod_events", "10 32 42") net_case("networking/net_echo", "4 10 20 30 42") net_case("networking/net_snapshot", "50 7 50") net_case("networking/net_sync", "12 3 4 50 999") net_case("networking/net_owner", "-1 7 0 1") net_case("networking/net_rpc", "0 8") net_case("networking/net_roles", "1 102") net_case("networking/net_demo", "5 999 5") feat_case("events/promote", "", "100 101 200 201", "promote.ludic (@Public -> model__spawn/despawn events)") feat_case("events/cancel", "", "0 1 92", "cancel.ludic (cancellable event + cancel + emit-as-expression)") # EV2 the world table: the mod reflection ABI, callable from Ludic by name. net_case("ecs/world_get", "50 1 7") net_case("ecs/world_scan", "2 110") net_case("ecs/world_spawn", "1 42 1") net_case("ecs/world_mixed", "99") net_case("ecs/world_query", "2 110") # #43: engine-owned systems auto-advance the SpriteAnim / Motion components a # game merely declares and carries — no handler wired. Entry-driven so it can # assert the auto-advanced fields at known tick counts. net_case("library/anim_ecs", "1 5 2 10 0 2 10 1 1") # #47: the engine light pass consumes Light2D / Occluder / Ambient components at # the end of the Render phase — ambient tint, additive glow, hard shadow — with # no Light.* calls wired. Sampled back off the framebuffer with Screen.pixel. net_case("library/light_ecs", "32 1 32 1") # #7: action maps (read named actions, not keys), runtime rebinding, and # deterministic input record/replay — fed one key per poll from stdin. feat_case("library/input_actions", " xwa", "1 0 1 1 0 1 0", "input_actions.ludic (#7 action maps + rebinding + deterministic replay)") feat_case("library/input_device", "", "1 1 0 1 0 1 71 -71 5 1 3 1 2 1 0 0 1", "input_device.ludic (#50 multi-key held state + analog axis/vector + mouse + gamepad/touch + full-state replay)") feat_case("library/input_manager", "", "1 1 1 0 1 0 0 1", "input_manager.ludic (#83 Input Manager: default bindings + device-agnostic actions across keyboard/pad + on-press/on-release edges)") feat_case("library/input_auto", "llq", "2", "input_auto.ludic (#83 the frame loop auto-commits the device layer: Input.active fires with no manual Input.poll)") feat_case("library/input_edge", "xkkxq", "0 11 1 100 0", "input_edge.ludic (#87 Input.key_pressed/key_released edges fire on the transition frame; no double-commit under the frame loop)") feat_case("library/input_movement", "", "1 0 -1 -1 0", "input_movement.ludic (#79 Input.axis_i turns WASD into a -1/0/1 movement intent, no bool->int glue)") feat_case("library/audio", "", "0 0 0 0 1", "audio.ludic (#22 Audio.* load/play/music/volume/pitch/stop/is_playing — headless no-op)") # #6 Http.* — the client links Foundation (macOS-only), so build it through the # canonical `ludicc -o` path (which wires the framework) and gate on Darwin. The # run exercises the pure-Ludic response parser; no network is touched. if is_darwin() { if shq("LUDIC_HOME=. bin/ludicc examples/library/http.ludic -o /tmp/x_http_demo > /tmp/x_http.out 2>&1") { let got = capture_line("/tmp/x_http_demo < /dev/null") if (got == "200 1 5 hello 42 text/plain 404 0") { ok("http.ludic (#6 Http.parse/status/ok/text/header — pure response parser)") } else { bad2("http.ludic", `got [{got}]`) } } else { bad2("http.ludic build", capture_line("tail -1 /tmp/x_http.out")) } } feat_case("events/recurse", "", "16", "recurse.ludic (EV6: re-entrant emit is depth-bounded, no runaway cycle)") net_case("events/scoped", "2") net_case("ecs/world_dyn", "0 1 30 100 1 30") feat_case("events/prop_events", "", "300 400", "prop_events.ludic (@Public -> prop_

_attach/detach events)") feat_case("events/scene_events", "", "10 1 20 2 30 3", "scene_events.ludic (public scene -> scene__enter/exit events)") feat_case("events/program_events", "", "1 100 2 200", "program_events.ludic (@Public @OnStart/@OnQuit -> program_start/quit)") feat_case("events/layer_events", "aaaa", "50 2 1 50", "layer_events.ludic (layer toggle + public layer -> layer__show/hide)") # showcase examples with no self-asserting `entry` — compile-only so they can't # silently rot after a compiler or reorg change. print("== showcase examples still compile ==") smoke("ecs/hello") smoke("events/events") smoke("networking/net_rt") smoke("library/cursor_capture") # #89 Input.cursor_mode compiles (no-op headless; windowed links cocoa.ll) print("== self-hosted front-end binaries (ludicc / ludic) ==") # the two commands are one multi-call native binary built from the seed with # clang alone. ludicc compiles; ludic compiles-and-runs. if shq("bin/x build-cli > /tmp/x_cli.out 2>&1") and is_exec("bin/ludicc") and is_exec("bin/ludic") { ok("x build-cli builds bin/ludicc and bin/ludic from the seed (clang-only)") } else { bad2("x build-cli", capture_line("tail -1 /tmp/x_cli.out")) } # ludicc -o drives clang to a native binary. A game links windowed by default # (LUDIC_HOME points the linker at runtime/native/cocoa.ll) — that path is # macOS-only (Cocoa), so off Darwin we prove the same "-o yields a runnable # native binary" with a headless link, which needs no window backend. if is_darwin() { if shq("LUDIC_HOME=. bin/ludicc examples/games/snake.ludic -o /tmp/x_cli_snake > /tmp/x_cli.out 2>&1") and shq("file /tmp/x_cli_snake 2>/dev/null | grep -q Mach-O") { ok("ludicc app.ludic -o bin -> native executable") } else { bad2("ludicc -o", capture_line("tail -1 /tmp/x_cli.out")) } # #51 — a windowed build must load GameController so the native gamepad # polling (win_pad, reached on the is_windowed branch) can see controllers. if shq("otool -L /tmp/x_cli_snake 2>/dev/null | grep -q GameController") { ok("windowed link loads GameController (#51 gamepad binding)") } else { bad("windowed binary is missing the GameController load command") } } else { if shq("LUDIC_HOME=. bin/ludicc --headless examples/games/snake.ludic -o /tmp/x_cli_snake > /tmp/x_cli.out 2>&1") and shq("test -x /tmp/x_cli_snake") { ok("ludicc app.ludic -o bin -> native executable (headless)") } else { bad2("ludicc -o", capture_line("tail -1 /tmp/x_cli.out")) } } # --emit-llvm stops at the IR. if shq("bin/ludicc examples/games/snake.ludic --emit-llvm -o /tmp/x_cli_snake.ll > /tmp/x_cli.out 2>&1") and shq("head -1 /tmp/x_cli_snake.ll | grep -q 'LLVM IR'") { ok("ludicc --emit-llvm -> LLVM IR") } else { bad2("ludicc --emit-llvm", capture_line("tail -1 /tmp/x_cli.out")) } # ludic compiles, runs, and forwards the program's exit code. write_file("/tmp/x_cli_exit.ludic", "entry { exit(42) }\n") let rc = sh("LUDIC_HOME=. bin/ludic /tmp/x_cli_exit.ludic > /tmp/x_cli.out 2>&1") if (rc == 42) { ok("ludic app.ludic -> compiles, runs, forwards exit code") } else { bad2("ludic run: expected exit 42", `got {string(rc)}`) } # the package manager (issue #63): fetch + MVS resolve + content-addressed # store + ludic_modules/ links + build, run as its own hermetic suite (it # stands up throwaway git repos, so like selfhost-test it runs as a sub-process # and this stage checks its footer). print("== package manager (x test-pkg) ==") run("bin/x test-pkg > /tmp/x_pkg.out 2>&1") if shq("grep -q '0 failed' /tmp/x_pkg.out") { let pc = capture_line("grep -c PASS /tmp/x_pkg.out") ok(`package-manager suite: {pc} checks passed (see: x test-pkg)`) } else { bad2("x test-pkg", capture_line("grep -i fail /tmp/x_pkg.out | head -1")) } # docs site generator + guard, in Ludic (no Python). docs-gen emits the whole # pages payload; docs-check is its coverage/integrity guard; docs-palette is # the named-colour source of truth (its output is the tracked emit_color.ludic # + palette.json, so a clean git diff proves it stayed byte-identical). print("== docs site (Ludic generator, no Python) ==") if shq("bin/x docs-gen --out /tmp/x_docs > /tmp/x_docs.out 2>&1") { ok("x docs-gen -> the pages-branch payload") } else { bad2("x docs-gen", capture_line("tail -1 /tmp/x_docs.out")) } if shq("bin/x docs-check /tmp/x_docs > /tmp/x_docs_chk.out 2>&1") { ok("x docs-check passes on the generated site") } else { bad2("x docs-check", capture_line("tail -1 /tmp/x_docs_chk.out")) } if shq("bin/x docs-palette > /dev/null 2>&1") and shq("git diff --quiet selfhost/backend/stdlib/emit_color.ludic docs/language/colors/palette.json") { ok("x docs-palette regenerates emit_color.ludic + palette.json byte-identically") } else { bad("x docs-palette drifted (git diff not empty)") } return report() }