--- id: input-just_released name: Input.just_released category: input kind: namespace-method tokens: Input.just_released sig: Input.just_released(action: str) -> bool tip: Did a named action go inactive this frame (the on-release edge)? order: 35 ns: Input member: just_released --- Returns whether a named action went inactive this frame — not active now, active last frame. The on-release edge over the device layer (keyboard or pad), symmetric with Input.just_pressed. Use it for release-triggered actions (variable-height jump cut-off, charge-and-release). Deterministic, so a replay fires the same edges. ```ludic program Release { entry { Input.action("charge", ' ') if Input.just_released("charge") { print(1) } } } ```