# controls_key.ludic - , a key binding: Enter or a click starts listening, and then # the next key pressed is its value - Tab, the arrows and Enter included, which move nothing while it # listens. Esc stops listening and keeps the value; Backspace, when it is not listening, clears it (0). # `shown` is what it says for its value (a host's own name for the key), else the keyboard's label. function ct_key_start(ui_st: mut UiState, n: UiNode) -> void { ui_st.ct_capture = n.key ui_st.ct_capture_at = ui_st.an_frame ui_st.ct_capture_seen = ui_st.an_frame } # while it listens, the frame's keys are the field's: nothing else reads them (fc_keys) function ct_key_listening(ui_st: UiState) -> bool { return ui_st.ct_capture != "" and ui_st.ct_capture_at != ui_st.an_frame } # the field listening, given this frame's key; false when there is none to give it to function ct_key_capture(ui_st: mut UiState, list: []UiNode) -> bool { if ui_st.ct_capture == "" { return false } ui_st.ct_capture_seen = ui_st.an_frame var n: UiNode = null for i in 0 .. len(list) { if list[i].key == ui_st.ct_capture { n = list[i] } } if n == null { ui_st.ct_capture = "" return false } if ui_st.ct_capture_at == ui_st.an_frame { return true } if ui_st.in_now.escape { ui_st.ct_capture = "" return true } if ui_st.in_now.key != 0 { ui_st.ct_capture = "" ct_change(ui_st, n, Value.int(ui_st.in_now.key)) } return true } # focused, not listening: Backspace unbinds it function ct_key_typed(ui_st: mut UiState, n: UiNode) -> void { if ui_st.ct_capture != n.key and ui_st.in_now.backspace { ct_change(ui_st, n, Value.int(0)) } } # a press anywhere but the field stops it listening function ct_key_pressed_away(ui_st: mut UiState, hit: UiNode) -> void { if ui_st.ct_capture != "" and (hit == null or hit.key != ui_st.ct_capture) { ui_st.ct_capture = "" } } function ct_key_text(ui_st: UiState, n: UiNode) -> string { if ui_st.ct_capture == n.key { return ui_tr(ui_st, "press a key...") } if Value.kind(ui_attr(n, "shown")) != 0 { return ui_tr(ui_st, ui_attr_text(n, "shown")) } let v = Value.as_int(ui_attr(n, "value")) if v >= UI_MOUSE_LEFT and v <= UI_MOUSE_MIDDLE { return ct_mouse_name(ui_st, v) } return Input.key_label(v) } # a key field is listening: the host should leave the keys alone until it is done (it stays true # for the frame in which Esc or a key ended it, so that key is not read twice) export function ui_capturing(ui_st: UiState) -> bool { return ui_st.ct_capture != "" or ui_st.ct_capture_seen == ui_st.an_frame }