# emit_fnval.ludic — L2: functions as values. A function type is written `fn(int, float) -> bool` # and carried as the text "fn(int,float)->bool" (ptype normalises it); its value is the function's # address, `fn name` takes one, and a call through anything of a function type is an indirect call. function is_fn_type(t: pointer) -> bool { if t == null { return false } return len(t) > 3 and t[0] == 'f' and t[1] == 'n' and t[2] == '(' } # the function type of a declared function, in ptype's own spelling function fn_sig_of(d: Node) -> pointer { var out = "fn(" var i = 0 while i < len(d.kids) { if i > 0 { out = out + "," } out = out + d.kids[i].ty i += 1 } var r = d.ty if r == null { r = "void" } return out + ")->" + r } # the parameter types of a function type: split at its top-level commas (a parameter may be a # function type itself, whose commas are inside its own parentheses) function fn_ty_params(t: pointer) -> []pointer { let out = new []pointer var depth = 0 var start = 3 var i = 3 while t[i] != 0 { let c = t[i] if c == '(' { depth += 1 } if c == ')' { if depth == 0 { if i > start { push(out, t[start..i]) } return out } depth -= 1 } if c == ',' and depth == 0 { push(out, t[start..i]) start = i + 1 } i += 1 } return out } # the result type: everything after the ")->" that closes the parameters function fn_ty_ret(t: pointer) -> pointer { var depth = 0 var i = 3 while t[i] != 0 { if t[i] == '(' { depth += 1 } if t[i] == ')' { if depth == 0 { return t[i + 3..len(t)] } depth -= 1 } i += 1 } return "void" } # `fn name`: the function's address, typed by its signature function emit_fnref(e: Node) -> Val { let d = find_fn(e.s) if d == null { perr(`fn {e.s}: no function called {e.s}`) } vis_check(d, e.s) return val(`@fn_{e.s}`, fn_sig_of(d)) } # a call through a value of a function type function emit_indirect_call(fv: Val, e: Node) -> Val { let ptys = fn_ty_params(fv.ty) let ret = fn_ty_ret(fv.ty) if len(e.kids) != len(ptys) { perr(`a {fv.ty} takes {itoa(len(ptys))} argument(s), and this call gives {itoa(len(e.kids))}`) } let args = new []pointer var i = 0 while i < len(e.kids) { let v = emit_expr(e.kids[i]) push(args, coerce_code(v, ptys[i])) i += 1 } let rl = llty(ret) emit(" ") var rreg: pointer = "0" if not (rl == "void") { rreg = nreg() emit(rreg) emit(" = ") } emit(`call {rl} {fv.code}(`) i = 0 while i < len(args) { if i > 0 { emit(", ") } emit(`{llty(ptys[i])} {args[i]}`) i += 1 } emit(")\n") return val(rreg, ret) } # a callee that is a value rather than a name: a local, a global, a field or an element of a # function type. null when the callee names a function (or a namespace) the ordinary way. function callee_value(e: Node) -> Val { let c = e.a if c.kind == E_ID { let li = loc_find(c.s) if li >= 0 and is_fn_type(loc_ty[li]) { return emit_expr(c) } if li < 0 { let g = find_global(c.s) if g != null and is_fn_type(g.ty) { return emit_expr(c) } } return null } if c.kind == E_MEMBER { # `obj.field(...)`: obj is a local or a global, never a namespace; a field that is not a # function leaves the call to the ordinary path (loading it had no side effect) if c.a.kind == E_ID and loc_find(c.a.s) < 0 and find_global(c.a.s) == null { return null } let mv = emit_expr(c) if is_fn_type(mv.ty) { return mv } return null } let v = emit_expr(c) if not is_fn_type(v.ty) { perr(`a {v.ty} is not a function and cannot be called`) } return v } # Job.parallel_for runs its worker on OS threads that call it as void(i32, ptr) function check_worker_ref(e: Node) -> void { if e.kind != E_FNREF { return } let d = find_fn(e.s) if d == null { return } # the thread calls it as void(i32, ptr): any pointer-sized context will do (words, a record) var ok = len(d.kids) == 2 and llty(d.ty) == "void" if ok { ok = llty(d.kids[0].ty) == "i32" and llty(d.kids[1].ty) == "ptr" } if not ok { perr(`fn {e.s}: a worker function takes (i: int, ctx: pointer) and returns nothing`) } }